jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.
That being said, this does look like a fair bit OTT. Will adjust.
LunarArchon wrote:Solid update overshadowed by awful swamp fever. Managing wounds as a form of content could be fun until its excessively crippling to your character. +1 to the other people saying this encourages alt usage. Crab caressed works the same way which sucks because it would be fine if we had better options to prevent or treat the wounds without disabling the character...
Twist wrote:Contracted it. Took Medicine at 8 , then 3 more doses over the next hours as it went up, medicine didn't seem to be doing anything, but kept drinking it, went to bed between drinks, it stopped growing at around 32, was gone after about 10 hours of sleeping. Still not fun to brick your character for a day.
It's the same issue with a lot of wounds:
- easily or unavoidably contracted
- Difficult to get ingredients (especially for newer players ) for healing options
- terribly slow healing process (with often not any apparent "healing" happening)
and on the other side broken lokalized ressources which give insta heal roots every few days and usually already under (bot) lockdown.
I don't mind illnesses and wounds, but there is very little counter play (often none at all) and terrible remedy (healing) options.
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