Game Development: Provincial Oven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Provincial Oven

Postby ogey » Mon Apr 19, 2021 2:50 pm

Selling q10 adder fang for 200q B12.
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Re: Game Development: Provincial Oven

Postby Apocoreo » Mon Apr 19, 2021 3:04 pm

jorb wrote:From my perspective, wounds are content. I play the game as a survival game, and I enjoy managing a wild wound list. Think of that what you will, but that's how I look at it.

That being said, this does look like a fair bit OTT. Will adjust.


Both my main and combat alt got wounded early so I've only ever entered a swamp with an alt. I don't know how you're playing but I find wounds limit the content I can experience. That works when it's a punishment (losing a duel with an animal). But only wastes time and frustrates player when there is no perceived mistake (losing to an animal due to a bug or lag).
i like game grumps


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Re: Game Development: Provincial Oven

Postby LunarArchon » Mon Apr 19, 2021 3:18 pm

Solid update overshadowed by awful swamp fever. Managing wounds as a form of content could be fun until its excessively crippling to your character. +1 to the other people saying this encourages alt usage. Crab caressed works the same way which sucks because it would be fine if we had better options to prevent or treat the wounds without disabling the character...
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Re: Game Development: Provincial Oven

Postby VDZ » Mon Apr 19, 2021 3:21 pm

LunarArchon wrote:Solid update overshadowed by awful swamp fever. Managing wounds as a form of content could be fun until its excessively crippling to your character. +1 to the other people saying this encourages alt usage. Crab caressed works the same way which sucks because it would be fine if we had better options to prevent or treat the wounds without disabling the character...

On the bright side, this update takes away our worries that Crab Caressed leads to infections, as no mains will be entering swamps from now on.
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Re: Game Development: Provincial Oven

Postby Uriel » Mon Apr 19, 2021 3:45 pm

40
Seriously, fix this shit.
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Re: Game Development: Provincial Oven

Postby Spornk » Mon Apr 19, 2021 3:47 pm

These wounds are just sucking the fun out of the game now tbh. You can't do 2 activates on one account without potentially dieing. The combat ones I can stand, but wounds from non-combat activities are just soul sucking. Managing wounds is not good, fun content.
Last edited by Spornk on Mon Apr 19, 2021 4:15 pm, edited 1 time in total.
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Re: Game Development: Provincial Oven

Postby armydude08 » Mon Apr 19, 2021 3:54 pm

great now everyone is gonna have to make swamp alt =/
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Re: Game Development: Provincial Oven

Postby Uriel » Mon Apr 19, 2021 4:20 pm

Went from 40 to 37 after 4th dose of medicine. So - I wen to bede so quicken proces. After 15 min.... 39.
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Re: Game Development: Provincial Oven

Postby Twist » Mon Apr 19, 2021 4:56 pm

Contracted it. Took Medicine at 8 , then 3 more doses over the next hours as it went up, medicine didn't seem to be doing anything, but kept drinking it, went to bed between drinks, it stopped growing at around 32, was gone after about 10 hours of sleeping. Still not fun to brick your character for a day.

It's the same issue with a lot of wounds:
- easily or unavoidably contracted
- Difficult to get ingredients (especially for newer players ) for healing options
- terribly slow healing process (with often not any apparent "healing" happening)

and on the other side broken lokalized ressources which give insta heal roots every few days and usually already under (bot) lockdown.


I don't mind illnesses and wounds, but there is very little counter play (often none at all) and terrible remedy (healing) options.
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Re: Game Development: Provincial Oven

Postby Ksalrin » Mon Apr 19, 2021 5:17 pm

Twist wrote:Contracted it. Took Medicine at 8 , then 3 more doses over the next hours as it went up, medicine didn't seem to be doing anything, but kept drinking it, went to bed between drinks, it stopped growing at around 32, was gone after about 10 hours of sleeping. Still not fun to brick your character for a day.

It's the same issue with a lot of wounds:
- easily or unavoidably contracted
- Difficult to get ingredients (especially for newer players ) for healing options
- terribly slow healing process (with often not any apparent "healing" happening)

and on the other side broken lokalized ressources which give insta heal roots every few days and usually already under (bot) lockdown.


I don't mind illnesses and wounds, but there is very little counter play (often none at all) and terrible remedy (healing) options.


Please, tell me how i can make this snake juice? What ingredients/skill are needed?
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