Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 10:12 pm

I would agree. Remove salt.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Prelude: World 16

Postby SnuggleSnail » Mon Oct 28, 2024 10:14 pm

DDDsDD999 wrote:Just let us put salt on like 10 foods to get a big FEP buff, while maintaining the hunger ratio. Overriding the hunger system is fundamentally flawed and promotes abuse like alt spam.

Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.

Quests raising quality is bad. Keep it gone.
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Re: Prelude: World 16

Postby Slaveboy29 » Mon Oct 28, 2024 10:18 pm

DDDsDD999 wrote:Just let us put salt on like 10 foods to get a big FEP buff, while maintaining the hunger ratio. Overriding the hunger system is fundamentally flawed and promotes abuse like alt spam.

Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.

Quests raising quality is bad. Keep it gone.

Bows are already useless so there's no need to nerf them.
What should be done is a nerf to SoS/Kito/Cleave to make other decks viable. SoS and Cleave are always OP so every nerf is good.
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Re: Prelude: World 16

Postby Katodiy » Mon Oct 28, 2024 10:27 pm

DDDsDD999 wrote:Quests raising quality is bad. Keep it gone.


Really, let's leave only the gameplay for people who need to move the bot
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Re: Prelude: World 16

Postby terechgracz » Mon Oct 28, 2024 10:28 pm

All changes are good. Thank you for these.
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Re: Prelude: World 16

Postby joojoo1975 » Mon Oct 28, 2024 10:33 pm

Katodiy wrote:Really, let's leave only the gameplay for people who need to move the bot


you do understand that the majority that did this was bots. Bots are bad mmmmmmmmmmmmmmmmmmkay

If you didn't bot, then I do feel bad that you lost some gameplay
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Re: Prelude: World 16

Postby Mepp » Mon Oct 28, 2024 10:43 pm

Good changes.
Please add an in-game button that opens the wiki.
New players on Steam need it. Being lost and playing without guidance isn't fun and will cause many to quit.
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Re: Prelude: World 16

Postby gravesmerch » Mon Oct 28, 2024 10:45 pm

I was told I can buy subscription in Steam, and play on a personal client outside Steam... but somehow sounds too good to be true
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Re: Prelude: World 16

Postby Luno » Mon Oct 28, 2024 10:53 pm

jorb wrote:Quests no longer yield local quality increases as a potential reward.


What happens to wandering sage?

EDIT: Oh, btw, nice changes!
Last edited by Luno on Mon Oct 28, 2024 11:42 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby NoBizd » Mon Oct 28, 2024 10:56 pm

Overall nice changes, gj J&L. I love the +Q on quest is gone, it was nightmare. Tho no idea why you nerfed bows, they were already shit and used only in early (even then not too often).

Zentetsuken wrote:2 main point of feedback from me:

1.It would honestly be better to just have a world without salt, rather than to have it implemented in any buffed or debuffed state.
If salt is good, it will be hoarded by the factions who are able to snag it with alt and bots within seconds of it spawning.
If salt is bad, it will be largely ignored.
Just remove it for now and add it back in later as a fun spice ingredient.

2.Changing 1 move just solidifies the tired and boring combat meta.
I genuinely urge you to play jazz there.
Fuck with the IP costs, cooldowns and weights of all the combat moves. Just fuck shit up.
New meta's will be uncovered and enjoyed or hated, but at least it will be something new.

+1 Sounds funny.
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