DDDsDD999 wrote:Just let us put salt on like 10 foods to get a big FEP buff, while maintaining the hunger ratio. Overriding the hunger system is fundamentally flawed and promotes abuse like alt spam.
Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.
Quests raising quality is bad. Keep it gone.
DDDsDD999 wrote:Just let us put salt on like 10 foods to get a big FEP buff, while maintaining the hunger ratio. Overriding the hunger system is fundamentally flawed and promotes abuse like alt spam.
Fuck bows, always either OP or useless. If they're OP the only thing keeping them from being abused is needing to raise archery stats, which forces it to be nerfed. Every bow nerf is good.
Quests raising quality is bad. Keep it gone.
DDDsDD999 wrote:Quests raising quality is bad. Keep it gone.
Katodiy wrote:Really, let's leave only the gameplay for people who need to move the bot
jorb wrote:Quests no longer yield local quality increases as a potential reward.
Zentetsuken wrote:2 main point of feedback from me:
1.It would honestly be better to just have a world without salt, rather than to have it implemented in any buffed or debuffed state.
If salt is good, it will be hoarded by the factions who are able to snag it with alt and bots within seconds of it spawning.
If salt is bad, it will be largely ignored.
Just remove it for now and add it back in later as a fun spice ingredient.
2.Changing 1 move just solidifies the tired and boring combat meta.
I genuinely urge you to play jazz there.
Fuck with the IP costs, cooldowns and weights of all the combat moves. Just fuck shit up.
New meta's will be uncovered and enjoyed or hated, but at least it will be something new.
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