Game Development: Surveyor's Delight

Announcements about major changes in Haven & Hearth.

Re: Game Development: Surveyor's Delight

Postby Dawidio123 » Mon Aug 25, 2025 11:11 pm

What about the traveling merchant playstyle guys?
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Re: Game Development: Surveyor's Delight

Postby jackykill » Thu Aug 28, 2025 3:15 am

Dawidio123 wrote:What about the traveling merchant playstyle guys?



what about it? risky but possible.
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Re: Game Development: Surveyor's Delight

Postby Newbie53 » Thu Aug 28, 2025 10:27 am

I want the old system back. In this new system it's possible to tell if Terrain is perfectly flat anymore. The old system gave a slider to make sure all Terrain was the same exact heigh.
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Re: Game Development: Surveyor's Delight

Postby Newbie53 » Thu Aug 28, 2025 11:07 am

loftar wrote:
xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.

Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.

xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?

Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.


The slider and color of the dots told you if everything was completely level, the new system doesn't do that at all. What happens instead is the dots now only change to reflect if it's aligned with whatever slope the new script decides to set thus I've wasted tons of stamina trying to get it right.
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Re: Game Development: Surveyor's Delight

Postby bubblebudd » Sun Aug 31, 2025 8:52 am

Newbie53 wrote:
loftar wrote:
xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.

Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.

xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?

Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.


The slider and color of the dots told you if everything was completely level, the new system doesn't do that at all. What happens instead is the dots now only change to reflect if it's aligned with whatever slope the new script decides to set thus I've wasted tons of stamina trying to get it right.


You need a tutorial for the new surveying tool? Once you get the hang of it, its pretty convenient to use. Makes leveling and sloping easier then before.
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Re: Game Development: Surveyor's Delight

Postby Neppy » Sun Aug 31, 2025 10:50 pm

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Re: Game Development: Surveyor's Delight

Postby vatas » Mon Sep 01, 2025 7:37 pm

Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.

Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)

Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
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Re: Game Development: Surveyor's Delight

Postby Robben_DuMarsch » Mon Sep 01, 2025 10:58 pm

vatas wrote:Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.

Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)

Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.


Is there even a way to set a survey area to precisely the mean you've found over a larger area anymore?
Like if I determine the mean height of a 100x100 area is 74 Z or whatever, how do we even set the survey to match that over the entire 100x100 tile area now?
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Re: Game Development: Surveyor's Delight

Postby reqvaa » Tue Sep 02, 2025 4:55 am

vatas wrote:Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.

Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)

Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.


i failed to survey 3*3 tiles, struggled for ~10 minutes to make it flat, cried and cried
old tool was simple, but simple -_-
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Re: Game Development: Surveyor's Delight

Postby pagsiu » Tue Sep 02, 2025 6:39 am

reqvaa wrote:i failed to survey 3*3 tiles, struggled for ~10 minutes to make it flat, cried and cried
old tool was simple, but simple -_-

Skill issue. You can drag the survey area up/down by dragging the frame, not the corner dot.
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