Game Development: Surveyor's Delight

Announcements about major changes in Haven & Hearth.

Re: Game Development: Surveyor's Delight

Postby Dawidio123 » Mon Aug 25, 2025 11:11 pm

What about the traveling merchant playstyle guys?
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1267
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: Surveyor's Delight

Postby jackykill » Thu Aug 28, 2025 3:15 am

Dawidio123 wrote:What about the traveling merchant playstyle guys?



what about it? risky but possible.
jackykill
 
Posts: 6
Joined: Thu Nov 10, 2022 12:12 pm

Re: Game Development: Surveyor's Delight

Postby Newbie53 » Thu Aug 28, 2025 10:27 am

I want the old system back. In this new system it's possible to tell if Terrain is perfectly flat anymore. The old system gave a slider to make sure all Terrain was the same exact heigh.
Newbie53
 
Posts: 2
Joined: Thu Dec 26, 2024 8:00 pm

Re: Game Development: Surveyor's Delight

Postby Newbie53 » Thu Aug 28, 2025 11:07 am

loftar wrote:
xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.

Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.

xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?

Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.


The slider and color of the dots told you if everything was completely level, the new system doesn't do that at all. What happens instead is the dots now only change to reflect if it's aligned with whatever slope the new script decides to set thus I've wasted tons of stamina trying to get it right.
Newbie53
 
Posts: 2
Joined: Thu Dec 26, 2024 8:00 pm

Previous

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Python-Requests [Bot] and 252 guests