Dawidio123 wrote:What about the traveling merchant playstyle guys?
loftar wrote:xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.
Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?
Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.
Newbie53 wrote:loftar wrote:xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.
Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?
Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.
The slider and color of the dots told you if everything was completely level, the new system doesn't do that at all. What happens instead is the dots now only change to reflect if it's aligned with whatever slope the new script decides to set thus I've wasted tons of stamina trying to get it right.
vatas wrote:Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.
Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)
Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
vatas wrote:Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.
Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)
Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
reqvaa wrote:i failed to survey 3*3 tiles, struggled for ~10 minutes to make it flat, cried and cried
old tool was simple, but simple -_-
Users browsing this forum: Claude [Bot], Glego, Python-Requests [Bot] and 9 guests