_Scipio wrote:pitchkor wrote:request for a few changes for the solo players:
- increase steel crucible burn time from 12 to 16 hours pls (I can't make steel as I work 12 hour shifts IRL and then my steel crucible keep on resetting)
Good QOL. Making steel without bots is like; wake up for work -> make sure to refuel all the crucibles, get home from work -> hurry and refuel all the crucibles, before you go to sleep -> better remember to fuel the crucibles. Pain in my ass, your ass, everyone's ass.pitchkor wrote:- please don't remove non-visitor gates. remove the visitor gates instead.
I didn't and don't like the idea of visitor gates. They give super overpowered magical visitor debuff that protects your base with no extra or special resources used or needed in the construction. I KO someone, grab their keys-- maybe even master keys, but I can't do anything to their base because they have visitor gates, lame. Yet I must concede they do make the game and building villages easier and more convenient. Competent players will design airlocks anyway, and removing v-gates would mean we all include building and using airlocks.pitchkor wrote:- increase duration and speed of speedbuffs
No
kalkkar wrote:its a hard and a good lesson to KEEP YA GATES SHUT.
Clemins wrote:
nah im good
1000% agree on the running/stamina/water micromanagementelithe4th wrote:What if.. what if we just made running not shit? What if... and hear me out for a minute.. it wasn't a skill/experience/water quantity based endeavor to just... run? Perhaps a wind bar and when depleted you become "winded" and unable to run? Make it stat-carry weight based?(hard to chase nettle/linen hermit when kitted out in steel) I don't know what the final answer is but the idea of micromanaging water/stamina even between leet pvprs is just dumb and has survived as core gameplay for too long. It seems to be everyone is going crazy about the cope crutch of safe pallies being gone and not the root cause of running being a player side skill that has to be honed before one can even think of surviving being aggrod.
Also remove permadeath, it creates some sick memes but it kills the world every time, at minimum make it truly "opt in" and not this weird in-between where a pvpr is guessing your hhp to perma you. These xx.1 worlds would be perfect to see what the lack of permadeath would really do.
also shut up about "teaching noobs to pvp" robben you literally let the largest noob village the game has ever seen die with 0 fight and 0 organization just you and a few dumb lads dying outside of the walls as "militia leader" on super sekrit mishuns no one was allowed to know about or join long before the real danger came, shame the opportunity was wasted like that. It is insane you can just exist and pretend you didn't abandon everyone. Whatever Bay was a genuinely special experience among all my years playing this forsaken game, too bad the entire leadership quit the game/abandoned the village long before the poor sods they mass recruited gave up.

elithe4th wrote:also shut up about "teaching noobs to pvp" robben you literally let the largest noob village the game has ever seen die with 0 fight and 0 organization just you and a few dumb lads dying outside of the walls as "militia leader" on super sekrit mishuns no one was allowed to know about or join long before the real danger came, shame the opportunity was wasted like that. It is insane you can just exist and pretend you didn't abandon everyone. Whatever Bay was a genuinely special experience among all my years playing this forsaken game, too bad the entire leadership quit the game/abandoned the village long before the poor sods they mass recruited gave up.
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