jorb wrote:Single spawn continent
...
[*] PvP
- Removed the rule, active in World 16.1, by which it was possible for a character to pass through gates while in combat if not having bought the "Rage" skill. It is, in 16.2, quite simply, not possible to pass through gates while in combat.
- It is no longer possible to enter locked houses while in combat.
- Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
- Reduced the cost of "Rage" from 50k LP to 10k. Suggested here
benisalt1 wrote:jorb wrote:Single spawn continent
...
[*] PvP
- Removed the rule, active in World 16.1, by which it was possible for a character to pass through gates while in combat if not having bought the "Rage" skill. It is, in 16.2, quite simply, not possible to pass through gates while in combat.
- It is no longer possible to enter locked houses while in combat.
- Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
- Reduced the cost of "Rage" from 50k LP to 10k. Suggested here
lol
skip world
524u wrote:Jorb and Loftar, I hope you will play W16.2 to experience these changes, REALLY
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
jorb wrote:
- Hunger is reduced once weekly, on Fridays, 19:00 UTC.
- The amount reduced is now, additionally, determined as a function of your distance to the highest character attribute server lead. Your reduction is highest on a new character, and lowest on the server lead.
- All hunger reductions, including those from Questing and Salt, are affected by the distance-to-server lead modifier.
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