Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Castles in the Sand

Postby Redell » Thu Nov 12, 2015 5:01 am

maze wrote:no, this is how a spy would get into your village and we have the same problem all over again.

Edit: derp I read that wrong. Aye, if someone aggro your buddy he should aggro your hole party.


Explain how a party defending each other from a single villager attacking them allows spies into a village.

edit: Saw your edit :)
Last edited by Redell on Thu Nov 12, 2015 5:04 am, edited 2 times in total.
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Re: Game Development: Castles in the Sand

Postby LadyGoo » Thu Nov 12, 2015 5:03 am

maze wrote:no, this is how a spy would get into your village and we have the same problem all over again.
Then they should make it so any character with scents (include assault, exclude trespassing) would be open for attacks.
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Re: Game Development: Castles in the Sand

Postby maze » Thu Nov 12, 2015 5:03 am

Redell wrote:
maze wrote:no, this is how a spy would get into your village and we have the same problem all over again.


Explain how a party defending each other from a single villager attacking them allows spies into a village.


thoguht you ment party villager to attack villager
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Re: Game Development: Castles in the Sand

Postby Redell » Thu Nov 12, 2015 5:04 am

maze wrote:
Redell wrote:
maze wrote:no, this is how a spy would get into your village and we have the same problem all over again.


Explain how a party defending each other from a single villager attacking them allows spies into a village.


thoguht you ment party villager to attack villager


And I fixed it while you typed this reply. :D
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Re: Game Development: Castles in the Sand

Postby maze » Thu Nov 12, 2015 5:06 am

We got one hell of a thing going here, lets be friends :oops: :D

J&L will have to come up with a pretty hardcore system for kingdoms now~
But I would like it to be really really refind
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Re: Game Development: Castles in the Sand

Postby Granger » Thu Nov 12, 2015 5:06 am

LadyGoo wrote:
maze wrote:no, this is how a spy would get into your village and we have the same problem all over again.
Then they should make it so any character with scents (include assault, exclude trespassing) would be open for attacks.

That sounds reasonable at first glance.
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Re: Game Development: Castles in the Sand

Postby Oddity » Thu Nov 12, 2015 5:10 am

DaniAngione wrote:
Oddity wrote:No, but it was all we had. Now there is no raiding in your "PvP anywhere" game.


Oh, and when you one-hit a spruce cap that was working outside with your big steel sword and armor to get inside their claim, did you call it PvP? lol :roll:

Yes

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Re: Game Development: Castles in the Sand

Postby DaniAngione » Thu Nov 12, 2015 5:13 am

Oddity wrote:-image-


Lmao.
I actually laughed at that, good job :lol: :lol:
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Re: Game Development: Castles in the Sand

Postby Archiplex » Thu Nov 12, 2015 5:20 am

Wait, you're telling me towers were implemented

But I can't climb to the top and rain down arrows on my foes?

Jorb why do you hate us archers ;-;
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Re: Game Development: Castles in the Sand

Postby _Gunnar » Thu Nov 12, 2015 5:34 am

Nice, a very elegant update. Look forward to testing some stuff tomorrow.
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