NOOBY93 wrote:Making ingame systems for treaties and bonds makes absolutely no sense. The only treaties and alliances that actually matter are the skype and trust based ones.
NOOBY93 wrote:In-game reputation system? "Wars declared"? "Wars lost"? Are you serious? I don't think most PvPers want to roleplay so much that they will actually use these functions.
NOOBY93 wrote:The vassalage system idea is so stupid, it can never work, that's just not how people think.
jorb wrote:Secondly, I don't think you should invest particularly high hopes in the results of us introducing various global states that attempt to regulate conflict. What those do in my experience is to devolve the game into very gamey metagames revolving around those centralized and clumsy states. You set up false villages to create false alliances, phony "wars", &c, to achieve other actual ends, &c&c&c. No abstract, digital, modeled representation we provide can even begin to hope to describe or somehow fulfill the needs of the very analog and fluid social relations that actually exist between players in conflict with each other.
Just because no-one posts about it, doesn't mean it's not happening. My faction went to help some russians under a siege as mercenaries (for a payment). We have also exterminated several people actively killing noobs in our area.Kaios wrote:Sure but in the current state the action and drama belong to a select few groups only, the rest are just fodder for the fire. Hermits have no reason (or ability, really) to get involved with any such politics unless they are the victim.
I said it once before but there aren't any "good" raiders left out there, all we have now are the people looking to raid for loot rather than justice and I don't think that's a good place to be in.
strpk0 wrote:People are just too unwilling to give up their safe (admittedly unraidable unless you stop ramchecking and such) way of gameplay.
Is it really that huge of a compromise to let a little bit of chaos ensue, for the sake of the development of the game? Are we just that keen on holding to our material (ingame -.-) possesions, at the cost of limiting what this game can become?
To put that question in another way, would you be pissed off at the devs if the game started out being an absolute clusterfuck of ganking and killing, and you knew what to expect from the very get go?
ven wrote:That's sad to hear. In other words, that's unfeasible because people would abuse it? I suppose that means no kingdom's update either?
Enjoyment wrote:strpk0 wrote:People are just too unwilling to give up their safe (admittedly unraidable unless you stop ramchecking and such) way of gameplay.
Is it really that huge of a compromise to let a little bit of chaos ensue, for the sake of the development of the game? Are we just that keen on holding to our material (ingame -.-) possesions, at the cost of limiting what this game can become?
To put that question in another way, would you be pissed off at the devs if the game started out being an absolute clusterfuck of ganking and killing, and you knew what to expect from the very get go?
Why people should NOT be worry of their safety? There is already too many risks in game - you can loose any of your character out of your walls by some griefers, you could lost your lovely raised miner by troll, and all of your work could be destroyed if something fucked up and world resets. So whats wrong with having a hope for one safe piece of this world to call it home?
Im so confused of people, who uses tons of bots and "raises stat-caped chars in two days", and then says "we are already bored, Jorb - let us make some chaos". Stop using bots, bugs and exploits and try to play fairly, than you can see - there is aenough chaos around.
Granger wrote:Fuck off, please go grow yourself some decency.
jorb wrote:
jorb wrote:Oh, hai, we have three pseudo-villages in a state of formal "war" with our main village to accomplish obscure goal XYZ, and the like.
jorb wrote:Well, I mean, I'd love to help out with that if I can. The visitor debuff was a positive attempt in that direction, for example.
But I'm just not sure I can do much about some people playing the game very competitively, if that is your complaint. The environment is not such that a small group of friends playing casually on Sundays can somehow engage meaningfully in PvP with top factions, and I'm not sure the rules could even be bent in that kind of a direction even if I wanted to, as a lot of the competitiveness comes from fundamental things. You can join the game freely, spend as much time in it as you like, create as many characters as you like, &c. There are very few limits to how much will and energy you can direct at the game if you want to, and attempting to introduce such limits is far from trivial, and quickly becomes draconian.
I mean, I'm all ears to ideas, of course.
strpk0 wrote:I find it funny that you picture me as a hardcore asshat bot abusing people murderer. Fancy a picture of what my base really is like (atleast this world)?
No, I'm just someone that legitimately wants this game to be fun and entertaining. And if I have to lose everything (which hilariously enough atm isn't much I know, but this hasn't been the case in previous worlds and my mindset didn't change at all) for the sake of this happening, then so be it.
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