Zeler wrote:[img]http://www.originmc.org/attachments/twitch-failfish-emote-png.2536/
I don't understand what you don't understand-
you understand how hard it is make an idol?
and see how many people per idol you need?
if stats are cap at 1000 and idol were needed to help you pass 1000.
think on about UA and MC~ how they would work.
1 idol would do noting.
now think of the player base of HnH. we have on average 400-500 players when new worlds start for about a month.
200-300 4-6 months later.
you would not seek out citizen('s) cuz they would have no high impact in increasing your power. They would likely be more of a risk then reward.
you would need a large amount to tip a balance.
Right now life in HnH is worthless and citzens are cannon fodder without stat cap. that's the just of it.
300 would be a good starting point.
Then later J&L can make larger stat bonus missions for Nations to go after.
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We need a system were players are rewarded for not killing.
A system where it's easy to catch up for all players and feel a befit to joining groups of people.
A system that motivates Large factions to go to war.
& We need a way for towns to advance.