Apocoreo wrote:That's a good debate to have. Always a fan of this game getting more backend support/polish, like this update, I do think this is a positive change! I'd say enough time to make a basic report/ban system, and appoint mods to do the legworks from there. I do understand there will always be accusations of mod corruption and eventually system tweaks and bug fixes that will require dev attention, but I think it will go a long way to giving the game a more stable vision, and thus more enticing to new players.
jorb wrote:Fundamentally: I don't think there's any legitimate reason to turn off graphics, draw bounding boxes, or movement vectors. I understand perfectly why you would, but it's wrong, and not how the game should be played.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:jorb wrote:Fundamentally: I don't think there's any legitimate reason to turn off graphics, draw bounding boxes, or movement vectors. I understand perfectly why you would, but it's wrong, and not how the game should be played.
I have played this game for nearly 10 years and I can honestly say that I will not continue playing if default client is the only option. Even with the updates that you've said you're in favour of, it would still be lacking the main features that keep me logging in and sticking around for hours at a time.
Bad camera, bounding boxes for placing objects, the ability to hide flavor objects/trees, gridline mode for mining and placing objects and a moveable + resizable minimap with player indicators are what I consider to be core features that make the game playable in the long-term. I don't care about disabling day/night effects at all, and in some cases, I prefer it turned on.
Ortho cam literally makes me feel sick to my stomach after 30 minutes of gameplay and that's not me being dramatic, I actually cannot play the game in ortho.
You might think that those features I listed are ugly, but these features when used situationally help a ton for general enjoyment. It's not like we all run around with trees hidden and bounding boxes visible 100% of the time. They have niche uses that come out when they're required. And yes, I would consider it a requirement.
We have been fortunate as a community to have had so many client devs over the year who keep their stuff up to date, but it would seem that they now feel unappreciated after of carrying the game on their shoulders for so many worlds.
pjsalt.png
shubla wrote:jordancoles wrote:jorb wrote:Fundamentally: I don't think there's any legitimate reason to turn off graphics, draw bounding boxes, or movement vectors. I understand perfectly why you would, but it's wrong, and not how the game should be played.
I have played this game for nearly 10 years and I can honestly say that I will not continue playing if default client is the only option. Even with the updates that you've said you're in favour of, it would still be lacking the main features that keep me logging in and sticking around for hours at a time.
Bad camera, bounding boxes for placing objects, the ability to hide flavor objects/trees, gridline mode for mining and placing objects and a moveable + resizable minimap with player indicators are what I consider to be core features that make the game playable in the long-term. I don't care about disabling day/night effects at all, and in some cases, I prefer it turned on.
Ortho cam literally makes me feel sick to my stomach after 30 minutes of gameplay and that's not me being dramatic, I actually cannot play the game in ortho.
You might think that those features I listed are ugly, but these features when used situationally help a ton for general enjoyment. It's not like we all run around with trees hidden and bounding boxes visible 100% of the time. They have niche uses that come out when they're required. And yes, I would consider it a requirement.
We have been fortunate as a community to have had so many client devs over the year who keep their stuff up to date, but it would seem that they now feel unappreciated after of carrying the game on their shoulders for so many worlds.
pjsalt.png
Many people resist change, but after some time they realize that it's not so bad.
Maybe you can make your mind change from powerplaying and abusing the game with custom clients to larping with the default client!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
SnuggleSnail wrote:haha please make flower menus not double penalized by ping
jorb wrote: Default client has had this feature for quite some time.
loftar wrote: That also being said, I have the feeling that, prior to adding some sense of camera direction with relation to the minimap, it would just end up being even more confusing for people who are already complaining about that aspect, so I feel that there is such an order to those operations.
Forik wrote:jorb wrote: Default client has had this feature for quite some time.
Can't find it anywhere on the render client, is it still a feature?
Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 2 guests