Nikitan83 wrote:There are ways to keep pvp in haven without enforcing it on pve players.
If I remember correctly Dis once set up a peace grid in legacy, where there was a common understanding that no one did pvp inside and left the people in there to live in peace.
Perhaps haven could benefit from such a system. A continent left to be peaceful, not set up by players but by the devs of course to make sure its safe.
Where those of us that just wants to build nice and calm places can do so, without having to take into consideration the forceful pvp groups that abuse every mechanic they can think of.
If you're going to have PvE continents with dev-enforced game-engine hard-coded rules disallowing PvP, then the quality of every object on that continent needs to be capped at 10, and even then, some items would probably need to be excluded from existing there, like all localized resources, etc
Like a tutorial island where you can play a singleplayer larp fantasy to your heart's content and learn the game's mechanics at your own pace, but fuck off if you think it's okay to export items from that world into the real game and have them mean anything.
Honestly, a q10 tutorial island doesn't sound completely terrible. I don't have any PvP ambitions, and I'd still never play on it. But anyone complaining about being killed and extorted for hats can legitimately be told to just fuck off on over to the tutorial island.
Like everyone spawns on a centrally located, pregenerated/designed valhalla island. Things like tree products regenerate much more quickly or are infinite in supply to avoid the "i can't find birch bark" problem when everyone starts in the same area. once you leave you can never come back, like, after you cross the threshhold sailing away in your dugout, it disappears into the veil and is replaced by open ocean, never to be seen again. Another plane of existence that you start your journey on and can never go back to. The entire character creation process can be extended to be this, and instead of randomly spawning into the world, you sail out into the unknown. You can now remove wilderness beacons and all of the alt abuse that comes with it, friends can start their journey together comfortably. content and quality could have a radial component that has a small baseline increase as you move away from this center.
I don't give a fuck how hard it is for you to get your 15 alts to your base in the future. Your abusive problem, not mine, and development should absolutely not be catering to the multiboxing subset of the community that has a triple monitor setup running 4 clients with another computer in the basement running 8 bots, but then again, I don't know what your metrics are, maybe that exact subset of the population is driving 90% of your business income through subscriptions and verifications on 10 accounts each. Then by all means, carry on.