Harunobu wrote: 70 miles of actual mouth breathing
bro are you okay?
Harunobu wrote: 70 miles of actual mouth breathing
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:Harunobu wrote: 70 miles of actual mouth breathing
bro are you okay?
NecklessVirgin wrote:Sounds like a lot of hot air. Please Cool Off and then come back to the forum once you’re learned some manners.
Harunobu wrote:-snip-
Apocoreo wrote:Harunobu wrote:-snip-
And you lump everyone who disagrees with you into a camp. Where did I say any of that shit to you, spare me your rambling. My group ignored the obviously bugged water and is unscathed thank you very much, other than from the new Spring Water imbalance that the devs you're just starting to realize are retarded added.
I don't respect anyone who quits a game at their first game over. Doubly so when they admit to themselves they don't understand the game yet. Most people say that say they lost months of progress literally just died to drowning or a flex/cleave. Or had their base breached because they didn't lock their gates or secure their mines. Either way, they still have their infrastructure to rebuild, but they choose to just give up and decide pvp is some kind of social issue. A proper scorched earth is time consuming and boring as all hell, they happen, but not to half the people that whine.
Just because I engage with the pvp mechanics people act like I've never hermited, or had an idiot friend leave the unsecured cave open.
ark Souls is not for everyone, Factorio is not for everyone, Animal Crossing is not for everyone, Haven and Hearth is for the mentally ill like u n' me babyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Harunobu wrote:Of course new players can't compete with factions of veteran players. That's the point. How can they play at their level without having to butt heads with top tier pvp players? How do spucecaps pvp vs other sprucecaps? What has a random sprucecap to offer in terms of pvp to a bigger faction?
Harunobu wrote:The fact is, this game has a huge PvP problem, irregardless of new players.
Harunobu wrote:And any attempt to talk about it will result in some veteran players, like you, freaking out.
Harunobu wrote:And if you like PvP so much, why do you want all losers to try to avoid PvP at all cost as much as possible? And all winners to sit risk-free on the top of their mountain, without any content?
Apocoreo wrote:I don't respect anyone who quits a game at their first game over
Apocoreo wrote:Either way, they still have their infrastructure to rebuild, but they choose to just give up
Apocoreo wrote:Dark Souls is not for everyone, Factorio is not for everyone, Animal Crossing is not for everyone, Haven and Hearth is for the mentally ill
veme wrote:The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.
veme wrote:If you told me to rebuild my current village that is 3x3 tiles in size, then yea, I'd just give up for this world.
nevera wrote:veme wrote:The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.
The work you lose from being KO'd and robbed does not equate to the full amount of time you stuck into this worldveme wrote:If you told me to rebuild my current village that is 3x3 tiles in size, then yea, I'd just give up for this world.
If you are aware of key mechanics (which you are) you would know that you don't have to rebuild a single tile of your village if you get attacked.
The game is meant to be brutal and unforgiving. Yet it is much more accessible than it has ever been (with the current death and siege mechanics).
I reckon most hermits enjoy the risk of being outside their walls and for me its a huge selling point when running into new people.
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