Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby MightySheep » Fri Nov 07, 2025 3:06 am

Crest wrote:I only have 1 request for the new world. Make the world bigger than current world 16 and go back to centralized spawns so taking the time to explore and choosing a place to make your home feels more worth it. Randomized spawns sucks, the entire map (for the most part) is already full of people dotted around so there's little reason to bother traveling very from your spawn. I spend multiple days exploring world 16 for a place to settle and even though I had a great start resource-wise I really disliked how I couldn't find a single area on the entire map that wasn't already heavily occupied which ultimately led me to quitting faster than I ever have before in any other world.
And it just looks ugly too seeing bases everywhere all over your map

Your comment confuses me, this world did have centralized spawns and your argument in favor of centralized spawns is how annoying it is that everywhere is heavily contested when you want to settle down but thats literally what centralized spawns causes

You currently have to wait till new continents are discovered by others before whirlpool let you go there
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Re: Prelude: World 16.1

Postby Crest » Fri Nov 07, 2025 3:14 am

MightySheep wrote:your comment confuses me, this world did have centralized spawns and your argument in favor of centralized spawns is how annoying it is that everywhere is heavily contested when you want to settle down but thats literally what centralized spawns causes

This world was random spawn. People I played with were spawning on the north island, the center island and I spawned on the south island with my first character then on the north with another.
Centralized spawn would be like what we had in world 15, everyone spawned on the center island near the middle, you could then travel outwards from that central zone to lands were you wouldn't see anybody because most people can't be bothered to travel and just want to settle down asap.
This world was nothing of the sort like that, I was going through whirlpool systems and coming out in places all over the world that were already heavily populated. Not a single one of the main islands (that you don't need a Gnarr specifically to access, which defeats the purpose) was off limits for spawning on, hence random spawn.
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Re: Prelude: World 16.1

Postby MightySheep » Fri Nov 07, 2025 3:28 am

No it was central spawn but the NW island was connected by shallow water to the central island and the NE island was connected to the NW island by shallow water, meaning they were classified as main continent. There were big unconnected continents to the SW, SE and along the south.Those places were not included and therefore fairly barren.
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Re: Prelude: World 16.1

Postby Crest » Fri Nov 07, 2025 4:00 am

Image
All of this was spawnable. The only places that weren't where the island to the west and south east.
Central spawn in World 15 had it so I didn't even need to use whirlpools to find less populated areas, I just had to travel for 30+ minutes in any direction, that wasn't the case in this world because everywhere in the red was fair game to spawn in and the other islands couldn't be 'ethically' accessed without a Gnarr. By the time I've built a Gnarr I'm not wanting to move anywhere.

Also in World 15, apart from the whole just travel 30+ minutes in any direction thing, I went back and forth through a few whirlpools and found basically an entire contintent which was basically barren, even months into the world. In fact, I logged back in a few weeks before the world was ending to test out some day 1-2 starting builds and that same continent was still empty in every direction I checked from my hearth, no abandoned bases, no cut trees, nothing on the minimap to indicate anybody had been there like terraformed land or stone paving and that was 2 weeks before world 16 was beginning.

I've logged in a few times throughout the months into this world and there's a base of varying size every few minutes of travel, wherever I go. Maybe it's different on the 2 continents you need a gnarr for but everywhere in red in pic related is filled to capacity and it sucks. Worst map of any world in all iterations of the new Hafen, no space to breathe, nothing to explore, just too small and too heavily populated which doesn't even make sense considering the numbers of people that are on each day, yet I know if I log in now, make a new character and boat around for 2 hours I'll come across base after base after base after base every few minimaps in all directions.

If pic related was world 15, everyone would have spawned in at the epicenter of the main huge island and you could travel in ANY direction out from the center on day 1 and you'd stop running into people after a certain point. That's central spawning.
Last edited by Crest on Fri Nov 07, 2025 4:05 am, edited 1 time in total.
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Re: Prelude: World 16.1

Postby RLFru » Fri Nov 07, 2025 4:05 am

jorb wrote:We've been developing, and here's what's new...

[*] We consider World 16.1 — as World 16 can remain a stable main version of the game — to be somewhat experimental. If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas![/list]

TL;DR: We will aim to launch the...

W16.1 server @ 20:00 UTC, Friday December 5th, 2025



1. Break a rock into sand on an anvil using a hammer.
2. I'd also like to port the game to the Unity engine (7 Days to Die).
3. When boiled in the boiler, salt water should form salt crystals.
4. The logs should be stacked.
5. A log dryer is needed – drying improves the quality of the logs (dry wood is always better quality).
Last edited by RLFru on Fri Nov 07, 2025 7:36 am, edited 2 times in total.
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Re: Prelude: World 16.1

Postby pagsiu » Fri Nov 07, 2025 4:50 am

Will we get a new, separate forum section for W16.1?

As for the experiments: make the trellis crops quality grow over time, after each harvest. Replanting all this crap is tedious.
Hearthlands resident since World 2.
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Re: Prelude: World 16.1

Postby Luno » Fri Nov 07, 2025 5:21 am

menillos wrote:i took the best screenshoot of w16 prove me wrong . It was at gonus house btw


Image

Image
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Re: Prelude: World 16.1

Postby WaterMage » Fri Nov 07, 2025 8:18 am

'The choice on which world to play will be made with the Wizard during character creation.'

That will be really mess if I already have 5+ characters for W16 on every verified account and create additional 5+ characters on the same account for W16.1.
Need kind of character wipe. For example starting wizard choice to optionally reset the existing character. Pls add this possibility.
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Re: Prelude: World 16.1

Postby maze » Fri Nov 07, 2025 8:32 am

WaterMage wrote:'The choice on which world to play will be made with the Wizard during character creation.'

That will be really mess if I already have 5+ characters for W16 on every verified account and create additional 5+ characters on the same account for W16.1.
Need kind of character wipe. For example starting wizard choice to optionally reset the existing character. Pls add this possibility.


dafaq? just name your character "16.1 TheDude" and then rename yourself (the display name) to your desired name.
WARNING! MY ENGISH SUCKS.
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Re: Prelude: World 16.1

Postby Eiteri » Fri Nov 07, 2025 8:35 am

Let's make an EXPERIMENTAL 16.2 server without PVP. Just an EXPERIMENT. People will use it to learn how to play, explore the game world, and relax. Those who just enjoy growing beets in their gardens and petting chickens, while those who find it boring can switch to 16.1. How about that?
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