Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Castles in the Sand

Postby burgingham » Thu Nov 12, 2015 6:00 am

Oddity wrote:Pre-patch:
  • Catch a guy while he's outside, and he's dumb enough to keep a master key on him
  • Fool leaves their gate open when they go out, or perhaps they die with their gate open somehow



Those are not good or meaningful mechanics though. People just got used to them being an option and now fear their cheeses won't work anymore. Keys should have been completely exchanged for gate permissions before.

The only real loss for raiding someone is the inability to plant spies inside a town that can open the gates for you. That I would like to keep in game, but their should be ways to implement that if you flesh out the gate mechanic a little more.

I think this is a great update, thanks to the devs :) Little sad cities haven't been designed to have visitors now, will take some planning to do that. I still might not want everyone to see what quality kilns I am running and the like.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Castles in the Sand

Postby maze » Thu Nov 12, 2015 6:03 am

Image

HLTU has been running to have visiters since day one! yay us
#jorbliveswithmazeconfirmed
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Castles in the Sand

Postby burgingham » Thu Nov 12, 2015 6:04 am

Oh btw hate the sand update :P
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Castles in the Sand

Postby barra » Thu Nov 12, 2015 6:14 am

maze wrote:HLTU has been running to have visiters since day one! yay us
#jorbliveswithmazeconfirmed

How much space in a tower?
loftar wrote:You do appear to need a good trolling.
User avatar
barra
 
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Game Development: Castles in the Sand

Postby korn2 » Thu Nov 12, 2015 6:17 am

Image

Completely underground surrealism confirmed.
User avatar
korn2
 
Posts: 25
Joined: Sun Feb 22, 2015 7:10 pm

Re: Game Development: Castles in the Sand

Postby Astarisk » Thu Nov 12, 2015 6:21 am

As a side note, can we expect more colors for banners anytime soon? (Most notably i want a grey color >=|)
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
Astarisk
 
Posts: 881
Joined: Fri Aug 13, 2010 7:08 am

Re: Game Development: Castles in the Sand

Postby FerrousToast » Thu Nov 12, 2015 6:23 am

Astarisk wrote:As a side note, can we expect more colors for banners anytime soon? (Most notably i want a grey color >=|)

would be very nice to make solid colour village banners with the dyes you discover from buying a sketchpad, cause otherwise nobody is ever aloud to put anything on them and the tree remains our town symbol.
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Game Development: Castles in the Sand

Postby Tonkyhonk » Thu Nov 12, 2015 6:25 am

maze wrote:This takes us one step closer to what we need In HnH to protect the weak.

thats not true in theory, though. the weak and new are still weak and can always get raided - palibashers - but the strong with brickwalls are almost perfectly protected. what it did is make the strong stronger, and those strong ones hardly have to worry about consequences other than reputations now. i hope newb-killing doesnt increase by this.

that said, im still neutral to the update itself. i hope i enjoy it, and i kinda like it that i can invite strangers in, feeling secure enough! (not realistic, yeah, but ill have to see how this turns out to give my own opinion.

Astarisk wrote:a grey colo

^ this.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Game Development: Castles in the Sand

Postby maze » Thu Nov 12, 2015 6:28 am

barra wrote:
maze wrote:HLTU has been running to have visiters since day one! yay us
#jorbliveswithmazeconfirmed

How much space in a tower?


Image
Image
5 floors
7x7 floor every floor.
245 tiles in all. (counting stair tiles also)
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Castles in the Sand

Postby Fierce_Deity » Thu Nov 12, 2015 6:35 am

Image
Not that great at about 65 lp per slot per hour.
Fierce_Deity
 
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 66 guests