Oddity wrote:Pre-patch:
- Catch a guy while he's outside, and he's dumb enough to keep a master key on him
- Fool leaves their gate open when they go out, or perhaps they die with their gate open somehow
Those are not good or meaningful mechanics though. People just got used to them being an option and now fear their cheeses won't work anymore. Keys should have been completely exchanged for gate permissions before.
The only real loss for raiding someone is the inability to plant spies inside a town that can open the gates for you. That I would like to keep in game, but their should be ways to implement that if you flesh out the gate mechanic a little more.
I think this is a great update, thanks to the devs
