Kaios wrote:jorb wrote:Which, I believe, is also what we have seen in previous worlds, isn't it? The lack of action and drama makes the world go stale.
Sure, losing your base to a raid sucks, but doesn't grinding away for weeks, to then run out of things to do, also suck?
Sure but in the current state the action and drama belong to a select few groups only, the rest are just fodder for the fire. Hermits have no reason (or ability, really) to get involved with any such politics unless they are the victim.
I said it once before but there aren't any "good" raiders left out there, all we have now are the people looking to raid for loot rather than justice and I don't think that's a good place to be in.
jorb wrote:But I'm just not sure I can do much about some people playing the game very competitively, if that is your complaint. The environment is not such that a small group of friends playing casually on Sundays can somehow engage meaningfully in PvP with top factions, and I'm not sure the rules could even be bent in that kind of a direction even if I wanted to, as a lot of the competitiveness comes from fundamental things. You can join the game freely, spend as much time in it as you like, create as many characters as you like, &c. There are very few limits to how much will and energy you can direct at the game if you want to, and attempting to introduce such limits is far from trivial, and quickly becomes draconian.
LadyGoo wrote:Just because no-one posts about it, doesn't mean it's not happening.
jorb wrote:I'm perhaps not entirely adverse to that line of thinking, Enjoyment, but let's also not forget that BSFs have very strong incentives to attack people far weaker than themselves. Full spectrum dominance ensures victory. Attacking other BSFs can cause real problems, which humans tend to shy away from.
Enjoyment wrote:jorb wrote:I'm perhaps not entirely adverse to that line of thinking, Enjoyment, but let's also not forget that BSFs have very strong incentives to attack people far weaker than themselves. Full spectrum dominance ensures victory. Attacking other BSFs can cause real problems, which humans tend to shy away from.
So I should join BSF or be destroyed by them. That's the choice you have for me? Is that the way u see the future of Haven? Cause, I assume it leads us to a world with one V(ery)BSF destroying any others... Cause the game couldn't be so balanced to support multiple BSFs equal at power (not of your fault, but of players differences). And what can be done to entertain this VBSF,when they destroy anything they can? World reset and once again - who became VBSF sooner?
Zeler wrote:Why would hermits even be able to oppose major factions?
jorb wrote:
I also think that there is some argument to be made that an environment where sieges are actually possible may cause the population to coalesce into factions and groupings that are actually viable in that kind of a climate. I imagine that some level of adaptation to a more aggressive ruleset is both possible and reasonable.
If a big scary faction cannot through any amount of effort remove hermitages, then there is no siege warfare to speak of in the game. If we give up on the ambition that there should be siege warfare in the game, then we have taken the game down a path which I suspect will lead to what we have seen in the past, i.e. stale farmville worlds with no political dynamism to speak of. I am sure that game can have its merits -- Farmville is fun -- but it isn't the game I have dreamed of building.
Fundamentally: I want war and armies to be features of the game.
Zeler wrote:Why would hermits even be able to oppose major factions?
Avu wrote:hell will freeze over before you implement actual management tools and incentives for larger groups
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