Game Development: Approaches to Combat pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Approaches to Combat pt. II

Postby Atamzsiktrop » Sun Jun 19, 2016 4:56 pm

I agree with these ideas.
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Re: Game Development: Approaches to Combat pt. II

Postby mietzi94 » Sun Jun 19, 2016 6:01 pm

Same. Sounds totally fine.
You Could also add fancy horse armor and saddlebags :D
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Re: Game Development: Approaches to Combat pt. II

Postby Hasta » Sun Jun 19, 2016 7:10 pm

There could be a compromise: player could assign a particular horse as his Warhorse (1 per character), spend LPs to train it (so it doesn't drop him down when being attacked, get the ability to swim, stability to allow mounted archery, maybe even assist when attacking someone while mounted etc.)

That way if someone mounts an untrained horse, he won't have any other benefits than higher speed to run away (unless he doesn't get dismounted with a punch or maybe just "shoo"-ing the untrained horse). A warhorse, on the other hand, would be a valuable asset, and players riding their warhorses into battle get significant benefits while risking to lose something they have invested a lot into.
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Re: Game Development: Approaches to Combat pt. II

Postby Atamzsiktrop » Sun Jun 19, 2016 7:42 pm

That's also a cool idea, personal horses (something more than just naming them) are something I've always wanted tamed horses to be.
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Re: Game Development: Approaches to Combat pt. II

Postby Pan_w_okularach » Sun Jun 19, 2016 8:00 pm

yeah that would be a compromise between my idea and total stupidity
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Re: Game Development: Approaches to Combat pt. II

Postby Ozzy123 » Sun Jun 19, 2016 8:02 pm

since you can dismount people, punching to dismount should be removed yeah
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Re: Game Development: Approaches to Combat pt. II

Postby MadNomad » Sun Jun 19, 2016 10:09 pm

Pan_w_okularach wrote:
Jorb wrote:We are not entirely sure what to do about horses. We realize that some of you want to have them removed, at least from combat, but we're not too keen on that, as it seems like a cop out.

So what do we do about horses?
My take:
1. Remove pony power completely, instead let's have good old surface based movement speed. Stone paving - 4th speed; fields, caves, mountains - 3rd speed; woods - 2nd speed; swamps and shallow water - crawl speed. Movement should drain satiety directly, but that should be adjusted to the needs of players. A typical combat operation nowdays takes about 2 hours of walking(thanks to red handed) and an average horse should be able to endure that.
2. Make them less vulnerable (ideally Invulnerable) to other mounted players. Dismounting while on feet is fine(although useless), but simply punching a horse to make it drop the rider and flee - stupid.
3. Allow them to swim. It's so irritating to carry a raft with you all the time or having to build a road just to cross a river. It's not gonna hurt anything, just gonna add some convenience.
4. Allow to take horses on knars. Why not?


I agree with most of this, would be nice to take horses and few friends on a knarr, move somewhere and then go on land on horses to catch enemies etc., we should be able to take other livestock too, if we want to trade em for example. Same with 3 we could just build a raft bridge but it takes time for just going to second coast of river, so yeah horse swimming sounds good. 1 and 2 are good ideas too.
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Re: Game Development: Approaches to Combat pt. II

Postby Ysh » Sun Jun 19, 2016 11:00 pm

MadNomad wrote:
Pan_w_okularach wrote:
Jorb wrote:We are not entirely sure what to do about horses. We realize that some of you want to have them removed, at least from combat, but we're not too keen on that, as it seems like a cop out.

So what do we do about horses?
My take:
1. Remove pony power completely, instead let's have good old surface based movement speed. Stone paving - 4th speed; fields, caves, mountains - 3rd speed; woods - 2nd speed; swamps and shallow water - crawl speed. Movement should drain satiety directly, but that should be adjusted to the needs of players. A typical combat operation nowdays takes about 2 hours of walking(thanks to red handed) and an average horse should be able to endure that.
2. Make them less vulnerable (ideally Invulnerable) to other mounted players. Dismounting while on feet is fine(although useless), but simply punching a horse to make it drop the rider and flee - stupid.
3. Allow them to swim. It's so irritating to carry a raft with you all the time or having to build a road just to cross a river. It's not gonna hurt anything, just gonna add some convenience.
4. Allow to take horses on knars. Why not?


I agree with most of this, would be nice to take horses and few friends on a knarr, move somewhere and then go on land on horses to catch enemies etc., we should be able to take other livestock too, if we want to trade em for example. Same with 3 we could just build a raft bridge but it takes time for just going to second coast of river, so yeah horse swimming sounds good. 1 and 2 are good ideas too.

It looking like you do agree with every point, but saying that you only agree with most. Which do you not agree for?
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Re: Game Development: Approaches to Combat pt. II

Postby ydex » Mon Jun 20, 2016 12:51 am

Pan_w_okularach wrote:
Jorb wrote:We are not entirely sure what to do about horses. We realize that some of you want to have them removed, at least from combat, but we're not too keen on that, as it seems like a cop out.

So what do we do about horses?
My take:
1. Remove pony power completely, instead let's have good old surface based movement speed. Stone paving - 4th speed; fields, caves, mountains - 3rd speed; woods - 2nd speed; swamps and shallow water - crawl speed. Movement should drain satiety directly, but that should be adjusted to the needs of players. A typical combat operation nowdays takes about 2 hours of walking(thanks to red handed) and an average horse should be able to endure that.
2. Make them less vulnerable (ideally Invulnerable) to other mounted players. Dismounting while on feet is fine(although useless), but simply punching a horse to make it drop the rider and flee - stupid.
3. Allow them to swim. It's so irritating to carry a raft with you all the time or having to build a road just to cross a river. It's not gonna hurt anything, just gonna add some convenience.
4. Allow to take horses on knars. Why not?


1. wouldnt really mind.
2,3,4 definitly agree with! good and important!
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Re: Game Development: Approaches to Combat pt. II

Postby Zeler » Mon Jun 20, 2016 11:28 am

I would agree with horses being able to swim, but only out of combat.
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