Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby ChildhoodObesity » Wed Mar 08, 2017 9:40 pm

Pan_w_okularach wrote:ok i got an idea
what if you start combat with 50 coins and it's capped at 50 - can't get above that
but IP's are no longer bound to specific targets instead becoming an inherent parameter of your character the same way your openings are. in other words you can spend IP's on attacks against any target or to reduce your openings
with a little bit of rebalancing(cost of attacks should probably be increased) this could be a solid fix imo

i LIKE IT
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Re: Game Development: Another Touch of Fix

Postby Pan_w_okularach » Wed Mar 08, 2017 9:43 pm

tbh i'd really prefer an entirely new combat system that devs promised but never delivered
what we have now is essentially a dumbed down version of legacy combat with no attack bar but 4 gimmicky defence bars instead smh
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Re: Game Development: Another Touch of Fix

Postby shubla » Wed Mar 08, 2017 9:50 pm

devs are touching themselves instead of the game

ad more features
stop fixing
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Re: Game Development: Another Touch of Fix

Postby Granger » Wed Mar 08, 2017 9:51 pm

ChildhoodObesity wrote:
Pan_w_okularach wrote:ok i got an idea
what if you start combat with 50 coins and it's capped at 50 - can't get above that
but IP's are no longer bound to specific targets instead becoming an inherent parameter of your character the same way your openings are. in other words you can spend IP's on attacks against any target or to reduce your openings
with a little bit of rebalancing(cost of attacks should probably be increased) this could be a solid fix imo

i LIKE IT

Yes, it's perfectly exploitable as long as there is any move that gives IP to you foe - if I got it correctly it's even better than the spar exploit as that one gave IP that was defensive only, plus you had to switch to the corresponding sparring partner to access it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Another Touch of Fix

Postby Tilia » Wed Mar 08, 2017 9:54 pm

jorb wrote:
Limpdick17 wrote:Great now we cant open gates on claims WTG love the game to bad its developed by ,.......


Also, just set the permissions.


I happened to move my hearthfire just outside my gates, having a slave key, I cannot get in to reset permissions. My alt, who carries a master key, cannot open the gate to let me in.
The result? i now have two alts trapped inside, and my primary locked out. I am sad about this.
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Re: Game Development: Another Touch of Fix

Postby dafels » Wed Mar 08, 2017 10:00 pm

your pic is so chill
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Re: Game Development: Another Touch of Fix

Postby Pan_w_okularach » Wed Mar 08, 2017 10:00 pm

Granger wrote:as long as there is any move that gives IP to you foe

there was none before this patch
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Re: Game Development: Another Touch of Fix

Postby r21187 » Wed Mar 08, 2017 10:01 pm

jorb wrote:What I care about: Concrete analysis of deficiencies, and ideas on how to amend them.

What I do not care about: "Devs suck"

What makes me want to reach through the screen and slap you: Suggestions to the effect that something we have done is a conspiracy directed at you personally, and that we are oh-so-dumb because we couldn't predict your particular snowflake's situation among the thousands of scenarios that are in any running iteration of the world and server.


Dude look the last few answer they read you xD finally a concrete analysis and not more just whining about xD

still please make harder pvp PLEASE and btw can anyone explain me how they buff archery with this? sorry english is not my easy thing for me
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Re: Game Development: Another Touch of Fix

Postby Pan_w_okularach » Wed Mar 08, 2017 10:05 pm

jorb needs a SWOT analysis on this not just some ramblings get lady goo on the case
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Re: Game Development: Another Touch of Fix

Postby Ozzy123 » Wed Mar 08, 2017 10:16 pm

r21187 wrote:sorry english is not my easy thing for me


Patchnotes aren't written in english, they are written in jorb-ish, even native speakers have problems with understanding what jorb means.
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