by jymnils » Thu Apr 27, 2017 9:07 pm
New Implementations
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i like a lot the new implementations, make some nice PVP and PVE scenarios, without of horses of course, would be nice if horses unmount you when finding a trip root
the amount of the buffs is to common, making finding them not interesting, jsut add 2x the power and 2x the time and the buff and le tthem be 300% less frecuent
a nice addition would be to let them be visible by perception scales, like 100+ 150+ 200+ 300+ it can give hunters/foragers a advantage over pure PVE people since high perception people will be able to see the buffs and set traps or take fast scapes while pure pvp chars can only get the bufss by chance of walking over them. (invisible)
Key Fixes
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love the drinking thing, most of the old gangers will hate because it makes people have the good chance to scape even to 3 or 4 vs 1, currenlty i have seen people droping their items to the water,before getting KO denying even the loot to the usual pks ;D
about the combining curious its really easy to find why you failed
this is my sugestion
Learning points = ((LP1 + LP2)/2)*1.75
Mental Weight=MW
EXP cost =EXP*2
Estudy time= ET*2
really enjoyed the patch untill the rollback ;D
and for the goods, we have guano, we have coal, he have HQ carpentry and smithing, WHERE ARE THE GUNS!!!! WE WANT GUNNSSSSSS