Wow... so much shitposting on devs, I don' like that.
It's cool that You guys are making this game, thx.
bmjclark wrote:Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
Kaios wrote:bmjclark wrote:Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
Quite frankly, this does seem to be the general consensus amongst players pushing for siege changes. If they can’t destroy your whole village in a short time-frame they really won’t be pleased with any changes until that time.
Aceb wrote:And people still forget about that, they don't have to sit 24hours, if they have enough man power to just replace people.
beside using multiclients to perform other tasks, while waiting.
Ag_Revol wrote:Unless you're raiding sprucecaps of course.
TBH noone really wants to raid them but every time we discuss a siege system there comes a hermit army and cries "OH NO BIG BULLY FACTIONS WILL STEAL MY CARROTS 20Q![]()
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dageir wrote:How about a "siege time" of 24 hours of preparation where no action can be taken by either side (no offensive action involving siege engines etc) followed by a shorter time (for instance 2 hours) where engines on both sides are activated/available to use? If the defender does not show up for the action, too bad. Towers can still defend.
Ag_Revol wrote:Aceb wrote:And people still forget about that, they don't have to sit 24hours, if they have enough man power to just replace people.
beside using multiclients to perform other tasks, while waiting.
Sure. Just casually make 30 peoples stay awake for 32 hours in a row to destroy one wall.
If even 10 of them go to bed for a minimum of one hour it allows an enemy to gather all their forces and just destroy the ram.
You CAN'T leave.
Unless you're raiding sprucecaps of course.
TBH noone really wants to raid them but every time we discuss a siege system there comes a hermit army and cries "OH NO BIG BULLY FACTIONS WILL STEAL MY CARROTS 20Q![]()
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Aceb wrote:dageir wrote:How about a "siege time" of 24 hours of preparation where no action can be taken by either side (no offensive action involving siege engines etc) followed by a shorter time (for instance 2 hours) where engines on both sides are activated/available to use? If the defender does not show up for the action, too bad. Towers can still defend.
You don't get the idea that less than 24 hours means that You can find a window where non-faction village or one not using patrol bots, means someone can easly get in without much effort. If You add any "magical protection" where siege engines can't be touched, it means You literally open a window where one can just sit and watch or sleep while knowing that they won't be able to defend.
dageir wrote:
Shorter engagement time increases the chance of proper combat.
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