Game Development: Cigar Box

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cigar Box

Postby ChildhoodObesity » Tue May 07, 2019 2:04 am

this satiation change is fukn retarded tbh
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Re: Game Development: Cigar Box

Postby Astarisk » Tue May 07, 2019 2:12 am

ChildhoodObesity wrote:this satiation change is fukn retarded tbh

It really is. I can't even eat in the game during my down time, my satiations are still recovering from when i went to bed over 12 hours ago. It definitely feels like I'm running out of things to log into the game for.
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Re: Game Development: Cigar Box

Postby Ardennesss » Tue May 07, 2019 2:23 am

Astarisk wrote:
ChildhoodObesity wrote:this satiation change is fukn retarded tbh

It really is. I can't even eat in the game during my down time, my satiations are still recovering from when i went to bed over 12 hours ago. It definitely feels like I'm running out of things to log into the game for.
haha just go outside you sprucecap
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Re: Game Development: Cigar Box

Postby Hasta » Tue May 07, 2019 2:26 am

Great job. You've made going outside into an inside joke.
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Re: Game Development: Cigar Box

Postby Fierce_Deity » Tue May 07, 2019 7:50 am

Satiation change isn't all that bad, I think most of are you are overreacting because you've been spoiled by eating at no satiations all this time. Many of you are too used to 1 piece of food giving a stat every time.
With this change to satiations and the change to hunger in the patch prior its fairly okay to eat more often and satiate yourself more. The reduced hunger on items you have satiations for means the only real limiting factor is the amount of food you produce. Eating at any point yields the same feps per hunger.
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Re: Game Development: Cigar Box

Postby Hasta » Tue May 07, 2019 11:19 am

Technically correct, but inapplicable in-game. Yes, you get same FEP for same amount of hunger, yet if you eat a Spring Stew, first gives you a stat, next three give you a stat, and then it's up to double digits of food per stat. Then triple digits. You can make thousands of food to gain a single stat, but in no way this means that satiations are "no longer a limiting factor".
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Re: Game Development: Cigar Box

Postby pppp » Tue May 07, 2019 11:40 am

A limiting factor was needed, wasn't it ?
I welcome the change because it allows some quantity into quality process which allows lower q stuff to be still useful which in turn gives less advanced players a chance to sell their wares.
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Re: Game Development: Cigar Box

Postby Granger » Tue May 07, 2019 12:29 pm

pppp wrote:A limiting factor was needed, wasn't it ?
I welcome the change because it allows some quantity into quality process which allows lower q stuff to be still useful which in turn gives less advanced players a chance to sell their wares.


Sane Satiations would serve diversity and less advanced stuff trade better.

Ceterum censeo endless growth needs to be addressed - because as long as characters are the sum of what they ever did all attempts to fix the problem of the ever widening gap between characters (and the problems with starting late, starting uninformed, having accidents, holidays, ...), regardless of how the timegate is structured, will fail.
See this for more reasoning on this aspect.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Cigar Box

Postby Hasta » Tue May 07, 2019 12:39 pm

Yeah well, statcap was a lot of bad things, but we didn't have this "gap" problem for sure.
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Re: Game Development: Cigar Box

Postby Kaios » Tue May 07, 2019 12:42 pm

Fierce_Deity wrote:Satiation change isn't all that bad, I think most of are you are overreacting because you've been spoiled by eating at no satiations all this time. Many of you are too used to 1 piece of food giving a stat every time.
With this change to satiations and the change to hunger in the patch prior its fairly okay to eat more often and satiate yourself more. The reduced hunger on items you have satiations for means the only real limiting factor is the amount of food you produce. Eating at any point yields the same feps per hunger.


My stats were barely going up before, now it's even worse. Maybe you don't compare your stats to how others are doing but many players do and when you see people with 200-300 average in all attributes or even better it is rather frustrating when you are barely half that or less in most other attributes. I hate this hunger system and I hate satiations, yes there needs to be a limit of course but only because there is no stat cap in that regard. Every change to make it more difficult for a few top players to continue getting ahead always has a much larger adverse impact on the rest of the players while those it was supposed to effect remain ahead anyways.
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