Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby Amanda44 » Wed Jul 10, 2019 6:00 pm

jorb wrote:
Reduced the will requirements for using Charter Stones.

Enjoy!

Yes, that is enjoyable ... thank you. :)

Also, very glad I got burnt out by credos last world and no longer really bother about them ... can add them to the growing list of things I no longer really bother with, livestock, farming, mining, cooking ... lol.
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Re: Game Development: Stalking Garden

Postby wonder-ass » Wed Jul 10, 2019 6:04 pm

shubla wrote:
Blueberries, Chantrelles, Stinging Nettle, Clover, Cavebulb, Chiming Bluebell, Bloodstern, Stalagoom can no longer be grown in Garden pots. Gardener now allows you to plant Lady's Mantle, Yarrow, and Troll Mushrooms. Foraging is now hopefully a bit more viable. Looking to make it more so.

Good job!
It was indeed quite weird that you could grow everything that you need without ever leaving your walls or buying them from noobs!

Dont care about what people say.
They dont know whats best for them.


i dont think you realize that nobody will buy q 12 bluebells from noobs
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Re: Game Development: Stalking Garden

Postby Fostik » Wed Jul 10, 2019 6:06 pm

Dear devs, please stop doing gamedesign , you just can't. Hire someone for that
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Re: Game Development: Stalking Garden

Postby stickman » Wed Jul 10, 2019 6:21 pm

As a compromise you could make foragables one time plantable... anything that grows out of a garden pot is not replantable... this would still create a market for foraging.

you should also think about buffing foragables though, maybe double bluebell, ladies mantles etc LP per hour... maybe stuff like blueberry pies and piros on par with top tier foods.

about the Ram change...

if your going to allow someone to build the ram 100 tiles away and then move/repair it so easily.... then you need to let us hand bash it again or something. how are you supposed to patrol Everywhere for the chance of a ram being placed and then have to build a tower out in the middle of no where to deal with it.

Creating 1 ram and being able to waste 4 hours of someones life for it is not really fair either... large villages with unlimited resourses will just spam long distance rams until you forget to patrol one day... hermits and casual players wont have any defense against this kind of attack. This is not really seige chess anymore... This is classic haven rams with added 4 hour shield on them IMO.
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Re: Game Development: Stalking Garden

Postby The_Blode » Wed Jul 10, 2019 6:38 pm

shubla likes it so that MUST mean there's something wrong about it
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Re: Game Development: Stalking Garden

Postby SnowWiggles » Wed Jul 10, 2019 6:40 pm

loftar wrote:Well, let's put it like this, perhaps: Are y'all against the gardening changes because you think they are bad in and of themselves, or merely because you're invested in the structures that gardening has given rise to? In the case of the latter, I would question banning all and any kind of changes that people may be currently invested in. I don't really see how the changes are unreasonable in and of themselves. Perhaps they did make Gardener too useless (not sure about how that actually plays out), but if that is so, then surely we can think up new ways to make it useful again instead of just clinging to an arguably useless past.


Why do y'all even bother asking us questions you know full well hour not going to implement our input, or if you do it will take 96 months to do so. Gardener credo is useless now. Honestly blue bells are only decent, only decent if they are like q150 plus where you get like what 16k lp. Iyour nerfing a curio this is not even considered good anymore.and banning things people are invested in? It's not like gardening is so etching people are using to cheat/scam. The credo is asinine to get. And to even make enough gardening pots takes fucking hours upon hours upon hours and you constantly have to q upgrade them or they are damn useless. "Harvest 80 yarrow" um ok? How about fixing the credo system. Make it so that peoe don't have to abandon 7 dumb quests in a row that's impossible. Imagine if I actually did do that quest I'd have to have 80 pots of yarror wait like x amount of days and then if the next quest is impossible restart. Or like mystic credo where it asks you to exp something and after trying several x a day for weeks. Iv been told it's random but tell me how I can exp an event several x a day and then when I need it I can't even get it in two weeks. Dumb as fuck
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Re: Game Development: Stalking Garden

Postby pawnchito » Wed Jul 10, 2019 6:44 pm

Woa! nice now I can completely ignore the gardening part of the game altogether. Removing abilities from the game just isn't good, I get that we want better forageables but removing the gardener use isn't it. I dont understand why adding good ones is a problem.

Not to mention the reason stagalooms and stuff are worth anything is because the quality can be increased beyond the pathetic quality levels you get from nature.

Pretty lackluster patch imo.

Also, we had plenty of ideas of ADDING foreagable things.
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Re: Game Development: Stalking Garden

Postby CSPAN » Wed Jul 10, 2019 6:50 pm

I support this update. Garden Pot changes will give new players a means of earning stuff through trade. Sad you cant get this shit in bulk? Go trade for it like the old days. Don't kill the noobs around you and utilize them.

Bravo!
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Re: Game Development: Stalking Garden

Postby xzo » Wed Jul 10, 2019 6:54 pm

Can plant Blood Sterns, Farming +5
Can plant Cavebulbs, Farming +5
Halved soil and water required for gardening pots.
Can plant Chiming Bluebells, Farming +10
Doubled yield from gardening pots.

I think this update suck balls already as I do have 200 gardener pots and I am hermit, so its not cool, Ive made separate farm for mulch income and based my gameplay on it, whatever, I play for 5 months now and I got to a point when I can plant bluebells and get that 600lp/h curio ongoing, honestly I dont think thats too much

if you want to fix foraging do it, ask community for ideas, want few ? from top of my head
- add bonus to item foraged ( not picked from pot ( like itsy bitsy spider, or make that damn spider and his web x10 better, you will see people foraging way more )
- add more items that cannon be planted but for god sake gtfo from those promised on curio list
- put timing window for planted things, like 8h rl life window, or something like treeplanter pot - it will make it more difficult but wont ruin it as much
- make it %chance based that planted item loses quality back to 10, that could be based on timing missed

there are ways to balance thing and make them all more interesting, you dont have to instakill good stuff

please do yourself a favor and start your next update notes with words " based on your feedback we have decided to ........ "

you have great community here, even if mean and blunt, but its rly cool to stick around and play this game

good luck
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Re: Game Development: Stalking Garden

Postby Aceb » Wed Jul 10, 2019 6:55 pm

CSPAN wrote:I support this update. Garden Pot changes will give new players a means of earning stuff through trade. Sad you cant get this shit in bulk? Go trade for it like the old days. Don't kill the noobs around you and utilize them.

Bravo!


Yeah. Expect nobody trades for that because of how food works after rework. I identify with part of player base that isn't casual but isn't faction level player. I had reason to eat blueberry pies, now I don't. Same goes for chantrelles. I have no reason to buy or sell this kind of stuff. It's not legacy, it don't work exactly the same. This patch changes as much as me ignoring a lot of those. Reducing a useful profession to less than pile of shit. I can basically use Ard client to hide those objects since it's a flavour eating FPS that I might needed and I don't nor will use this anymore.

Also, as others pointed out, simply gardened food will be replaced with better alternatives and nobody cares that You still live in legacy with your imagionation and reasoning.

You outplayed yourself, bravo!
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