Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby pitchkor » Tue Oct 03, 2023 6:36 pm

Price of dungeon Hearts +++++++++++
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Re: Prelude: World 15

Postby Chacer » Tue Oct 03, 2023 7:38 pm

First , sorry for my english.It is not my native language.

Here everyone writes their opinion on how the game should be according to their preference.

Those who like to play it safe prefer larger worlds, making it more difficult to die in the game and being able to defend their base from an attack without having to enter the game every x hour.
Those who like to play aggressively want to make it easier to kill, steal, and besiege a base. Everyone has different ways of enjoying the game.

In my opinion, the problem the game has is maintaining a constant number of players. As it is designed, it is normal that after a few months, people abandon it, either due to death or boredom.
The game does not have a defined goal. Right now you are having a good time the first 1-2 months building the base and unlocking all the "technologies" (steel, cheese, gems, domestic animals, gold mining...)
Once you unlock everything, the game becomes about increasing and increasing qualities to infinity.

High end PvP is summarized in waiting for the meteor to fall, where the large factions go in zerg trying to catch a player who is left behind or stuck, running from one place to another with an inventory full of water bags.

Dungeons are a good way to extend the game for players who like PVE. Right now there is too much difference between the ant and beaver dungeon, the difference in difficulty between the 2 dungeons is too big.
Adding more dungeon and smoother progression would give players another reason to upgrade their products, and lengthen their playing time.

The credos are a good idea but some need a redesign, in the bonuses and in the quests to complete them.

I have no idea how to balance the pvp. It is very difficult since it is a game where most players stop playing if they are killed or everything is stolen, but at the same time the risk of dying and losing everything is what makes this game unique. The devs would have a hard time balancing it to everyone's liking.
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Re: Prelude: World 15

Postby Dawidio123 » Tue Oct 03, 2023 8:05 pm

Chacer wrote:Dungeons are a good way to extend the game for players who like PVE. Right now there is too much difference between the ant and beaver dungeon, the difference in difficulty between the 2 dungeons is too big.
Adding more dungeon and smoother progression would give players another reason to upgrade their products, and lengthen their playing time.

He doesn't know.
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Re: Prelude: World 15

Postby jacob232 » Tue Oct 03, 2023 8:17 pm

Dawidio123 wrote:
Chacer wrote:Dungeons are a good way to extend the game for players who like PVE. Right now there is too much difference between the ant and beaver dungeon, the difference in difficulty between the 2 dungeons is too big.
Adding more dungeon and smoother progression would give players another reason to upgrade their products, and lengthen their playing time.

He doesn't know.


Dont we have foxholes too now?
so this one time at band camp.............
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Re: Prelude: World 15

Postby Aerona » Tue Oct 03, 2023 10:10 pm

Yes. I found out the hard way.
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Re: Prelude: World 15

Postby Dawidio123 » Tue Oct 03, 2023 11:49 pm

jacob232 wrote:Dont we have foxholes too now?

We have wolf dungeons, fox holes, bat caves (which the other guy didn't mention, i guess he doesn't mine) and bee dungeons. (I think that's all of the unmentioned ones)
Haven't done most of them so idk about progression but i assume bee is around ant difficulty or maybe slightly harder/easier. Fox and wolf were small-ish dungeosn iirc like just a couple of rooms with foxes/wolves so they can't really be compared to something like beaver or bat where if you get a bad room you might get fucked.
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Re: Prelude: World 15

Postby springyb » Wed Oct 04, 2023 12:15 am

SnuggleSnail wrote:My daily haven tasks should be done in 30 minutes so I can get distracted by something fun, not a 5 hour chore I wake up every day dreading and only do because I'm sunk cost fallacying hard until the first winter lets me out of my loop and I never come back.


This is what ends up burning me out on the game. The player population would be healthier if taking a week break didn't reset so much of your progress. The only thing more demoralizing than logging in and all your livestock being dead is trying to force yourself to log in every day when what you'd really prefer to do is play Baldur's Gate.

Maybe there should be livestock catch up mechanics similar to crops idk
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Re: Prelude: World 15

Postby MightySheep » Wed Oct 04, 2023 12:17 am

SnuggleSnail wrote:The problem is Jorb listens to people who use bots, have personal developers, play in a village with 100+ people

I've seen you mention "factions" so many times in discord and forum and it kinda meks me roll my eyes tbh cuz our village was somehow the biggest "faction" this world because we had 10 fighters. Maybe 15 players overall. None of us had used any kind of bots at all. These other "factions" needed to ally against us.

Can't remember the topic but I saw u or some1 in ur group talking about spawning in 30+ people at the start of the world, and how u have more bots than anyone else, sounds like if anyones the "faction" youre the faction lmao.

It's a boring myth and just copium. Todays "factions" are just ordinary sized villages. Attributes are now equalized, UA is equalized, nobody has bots or special clients that lets them do anything fancy (except maybe snail) frankly I dont see what excuses people have left at this point. Reading this forum and discord sometimes feels like the Haven version of the victim olympics. Everyone trying to explain why they are more oppressed when every single game mechanic and update is bending over backwards to cater to carebears.

The barrier to entry for pvp has never been so low. You could feed your character nothing but dragonflies,mirkwoods and sausages and you could probably stay within the 1:1 range now. Ukraine war made all the russians quit or something, any average joe team could probably come along and take the meteor lol except snail got everyone thinking theres some insurmountable boogeyman. Our small group with a bunch of dudes who played at most 3 worlds top won w14.

SnuggleSnail wrote:Gerdgen awards you with local deer quality += 1 * 7000 times, poggers gameplay to be the non-time-gated meta for raising industry infinitely. The 2 people who enjoy this having fun/probably automating it are definitely worth nobody else being able to have competitive industry / total market monopolies / being unable to fight certain groups at all because their armor is 2good.

Even this statement is just like the pinnacle of made up defeatist BS lmao. And people who dont know any better or assume u have any credibility will read it and think its real. Very few people even do tree quests because they are just a pain in the ass and when they do, the last thing you ever wanna see is +1 to local quality because thats a total garbage reward :P There was a limit to tree quest added to the game at some point but nobody hit it because nobody gives a fuck about tree quests

Edit: I remember making same post to u in other worlds, u always crying about made up shit lol. Especialy about botting. As a so called "faction"- You tell me what bots were supposedly running Pls. I can answer: we have NO bots. No mining bot. If theres a farming bot its just dragging area harvest or whatever ard client uses. The only useful bot I knew was anglerfish detection and it no longer works.
Last edited by MightySheep on Wed Oct 04, 2023 1:18 am, edited 6 times in total.
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Re: Prelude: World 15

Postby Chacer » Wed Oct 04, 2023 12:24 am

Dawidio123 wrote:
jacob232 wrote:Dont we have foxholes too now?

We have wolf dungeons, fox holes, bat caves (which the other guy didn't mention, i guess he doesn't mine) and bee dungeons. (I think that's all of the unmentioned ones)
Haven't done most of them so idk about progression but i assume bee is around ant difficulty or maybe slightly harder/easier. Fox and wolf were small-ish dungeosn iirc like just a couple of rooms with foxes/wolves so they can't really be compared to something like beaver or bat where if you get a bad room you might get fucked.


I didn't mention the bat dungeon because I was comparing the difficulty between the ant and beaver dungeon, which are supposed to be the first and second dungeon by difficulty. I stopped playing before they added the fox and wolf dungeons, although I don't know if you could call that a dungeon. Even so, I think it's a very good idea that they add more dungeons and "mini dungeons"
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Re: Prelude: World 15

Postby hiddenfun » Wed Oct 04, 2023 12:55 am

Maybe some kind of private worlds (kind of dedicated server you and your friends can only enter) would be nice.
I really like the game, but have no time for competition against time with other player/kingdoms/villages. I would like to progress with my own speed and maybe get some control of time(set seasons, respawn plants from foraging/animals, fast forward time while healing in bed/waiting for the crops to grow)

PVP and PVE are too punishing for hermits without a faction/village, but we still like playing the game, doing quests, getting credos. The only positive side of current all in one world gameplay - abandoned vilages where we can loot items and be killed by other players. Just let me build my village in peace
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