azrid wrote:this world is fucked
SnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
SnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
Jackard wrote:kvc has eleven secret herbs and spices
Nightdawg wrote:The devs have just been out of touch with the game itself for years
You need proof? there's no fucking alarm going off anywhere when there's a q250 well being created 1 month into the world. Cause why would there be? This is something only someone who ever played this game would know is not right. Same reason there was no alarm in world 11 when people had 623562378952% laurel food and 1k stats above the most autistic grinders out there, same reason there's no alarm when people get quality 600 forageables in world 13, etc.
KwonChiMin wrote:oh come on. you cant place alerts for every q gained in the q gaining game - the server will collapse. loftar can check databases retrospectively yes, but in realtime it will be just too costly resourcewise. and manually check every now and then - thats just too many parameters to pay attention to.
but the question of raising the village stays... it should be salted and the traces of the water higher than legal wells should be eliminated.
ChildhoodObesity wrote:SnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
You got less than 1 full cistern
Dawidio123 wrote:You can absolutely set some triggers in the database that would detect abnormalities such as this one, especially if one was to actually comprehend the systems. Let's say you start at 60ql water well, and you upgrade it 14 times, the final upgrade should cost around 1 billion lp, and that'd just be 200ql assuming perfect rolls on each dig. Setting up a trigger that would warn them when a water gets above 200ql (or tbh even 150 would be good to check) would prevent this ever going under their radar. Of course that would require A LOT of triggers to control EVERYTHING, but setting up some triggers on essential and basic materials, such as water, clay, etc. is far from impossible.
SnuggleSnail wrote:ChildhoodObesity wrote:SnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
You got less than 1 full cistern
> removing kritters does not make chases last longer
> we were not allied with AD
> the girl I'm fucking who shares a house with me who happens to be the head of AD did not know about the well, I was just SELLING her lower quality water at a FAIR PRICE
> nooo quality 250 water only raised our trees by 12Q it's not that important
> we had less than 1 cistern lying around
bro every single word you say has an ulterior motive. It makes you intolerable to interact with, it always feels like you're performing instead of behaving like a normal human being. The game is not that serious. It's insane to me that some people don't see you as a snake.
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