Am I understanding this right: can I leave gate open and the people I gave permisions to my claim even if they had a visitor buff since they wouldnt actually have to commit crimes they could go about their bussiness?
What about partying someone? If someone gets a visitor buff and gets partied hereby allowing theft and whatever else partying allows (does it allow stuff anymore haven't tested) again I assume he will be able to go about his business visitor or not. So don't party untrusted people say for leading them to your trade area. They could come steal some stuff while you don't pay attention and leave.
If I demolish my old cellar and rebuild will I get a new one with walls or the old one?
I know that if you have permisions to a village claim you can vandalize authority objects. Can we get the same for walls now? I'd like more gates

Otherwise it will take quite a bit of time to get enough people with str for a ram. Personal claim should still supercede so no village claiming over noobs walls.
Infiltration is still possible and a single spy mole can still do considerable damage gather data about online times, destroy shit while people are logged out, steal items. What it stops is opening the gates then leveling the town. Realism wise to be able to open the gates you'd need to climb a towns trust structure high enough to be able to order the guards to open the gates and then leave for home. So you just asociate that with getting invite rights. Even in EVE the people that robbed alliances and stuff were people that were trusted not random recruits. If you want to spy work for it.
As for destroying noobs places that go around with master keys. What will that gain the game? One less noob. A paying noob perhaps. For what gain for the raider? A few bars of metal at most? A few low q pies. Meh I really don't see the big deal.
As for raiding being impossible it kinda was but moles were an incredible even catastrophic security risk. Previous worlds had crossroads to do basically what we do now; bypass walls. We're back to that system but with more flexibility and less ugly. I say it;s a great addition.
If raiding is indeed impossible maybe wait for kingdoms. There is not an infnite amount of players for you raiders to loot and destroy. Each one you make quit is one less that won't play and pay. It needs to take you as much effort to destroy someone as it takes someone to build to that point arguably even more. Is 24 hours online too much time for a raid? Probably but you can still camp the enemy road system you can still kill their forager alts, dig down to level 5 and camp their miner alts. Don't come here and tell me there is no way to damage an enemy. Build a fucking wall 100 tiles from yout target to block them in and hope they don't see it. It's just not worth the effort for you. That I will buy.
Also please tower roofs and bridges.
Good patch. Don't listen to the naysayers let them learn to play well with others.