Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby dvsmasta » Tue Jan 26, 2016 8:38 pm

loftar wrote:
dvsmasta wrote:The obvious 2 to select did not include permadeath, as it is not true permadeath anyway.

Problem solved, then!


I believe so - pack it up boys, the debate is over. Nothing to see here... move along
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 8:40 pm

You never listen to the forums! Why don't you care about community input?

Yeah, about that...
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Re: Game Development: Death

Postby dvsmasta » Tue Jan 26, 2016 8:40 pm

Ooo - who was that quoting? :)
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 8:42 pm

On a somewhat serious note, I would like to listen to the forums more, it's just that things like this serve to increase the noise-to-signal ratio to the extent that it's almost impossible to discern anything meaningful.
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Re: Game Development: Death

Postby Astarisk » Tue Jan 26, 2016 8:48 pm

Inner Party hype!

But yeah, there are just so many different conflicting opinions, ideas, and views it'd be hard to come to any time of global census easily. And the loudest voice's aren't always the opinion of the majority x]
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Re: Game Development: Death

Postby Potjeh » Tue Jan 26, 2016 8:54 pm

loftar wrote:
Potjeh wrote:High character investment, permadeath, PvP - pick just two

I know we've been over this a thousand times already, but please remind me again, if you remove high character investment (which seems to be the one option you would prefer to remove), just how does that not turn the game into Starcraft except with the ability to start in advance of your opponent to create more Zerglings to rush him with?

But people are already creating zerglings so to speak. Everyone is pushing multiple combat alts in this infinite grind. With half decent bots it's pretty easy to raise a veritable army of combat alts. And I'm not even asking for zero investment like you seem to think, all I want is finite investment, maybe something like 2-3 months of fairly active playing to max out.
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Re: Game Development: Death

Postby Carebear » Tue Jan 26, 2016 8:56 pm

loftar wrote:On a somewhat serious note, I would like to listen to the forums more, it's just that things like this serve to increase the noise-to-signal ratio to the extent that it's almost impossible to discern anything meaningful.


Curious, would a subforum section just for people with currently active subscriptions reduce the noise? Unlikely, but makes me wonder.

Also it might help if you were to flesh out more of your overall vision of the game. Seems there are many opinions on PVP, Permadeath, farmville, bots-vs-grind, hermits-vs-village, etc. Maybe if you published an official vision of where you are taking the game (core tenants or something with more meat). The About Haven & Hearth ++ taking what you have defined to the next level of detail? This might reduce some of the debate....

But thats just me...
Last edited by Carebear on Tue Jan 26, 2016 8:57 pm, edited 1 time in total.
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Re: Game Development: Death

Postby dvsmasta » Tue Jan 26, 2016 8:57 pm

Potjeh wrote:
loftar wrote:
Potjeh wrote:High character investment, permadeath, PvP - pick just two

I know we've been over this a thousand times already, but please remind me again, if you remove high character investment (which seems to be the one option you would prefer to remove), just how does that not turn the game into Starcraft except with the ability to start in advance of your opponent to create more Zerglings to rush him with?

But people are already creating zerglings so to speak. Everyone is pushing multiple combat alts in this infinite grind. With half decent bots it's pretty easy to raise a veritable army of combat alts. And I'm not even asking for zero investment like you seem to think, all I want is finite investment, maybe something like 2-3 months of fairly active playing to max out.


Why would they not create even more zerglings if there was a limit? It would then be a matter of who has more zerglings.
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 8:57 pm

Carebear wrote:Also it might help if you were to flesh out more of your overall vision of the game.

I've considered this many times, but the more I think about what I'd actually want to write in such a post, the less sure I become. :)
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Re: Game Development: Death

Postby dvsmasta » Tue Jan 26, 2016 8:59 pm

Carebear wrote:
loftar wrote:On a somewhat serious note, I would like to listen to the forums more, it's just that things like this serve to increase the noise-to-signal ratio to the extent that it's almost impossible to discern anything meaningful.


Curious, would a subforum section just for people with currently active subscriptions reduce the noise? Unlikely, but makes me wonder.

Also it might help if you were to flesh out more of your overall vision of the game. Seems there are many opinions on PVP, Permadeath, farmville, bots-vs-grind, hermits-vs-village, etc. Maybe if you published an official vision of where you are taking the game (core tenants or something with more meat). The About Haven & Hearth ++ taking what you have defined to the next level of detail? This might reduce some of the debate....

But thats just me...


It is interesting that the about page does not indicate permadeath :)
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