Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Kind of Patch

Postby ravenguard19 » Wed May 04, 2016 3:06 am

roboboy33 wrote:What is the point of ranger boots when I can now apply the same bonus to normal leather boots?

More ac
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Because we can and we will.... die!
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Re: Game Development: My Kind of Patch

Postby Karede » Wed May 04, 2016 3:07 am

Glorthan wrote:
ravenguard19 wrote:rock crystals gives strength too

Ha ha ha 1/2 sub token for a chance at some strength... fuck RNG.

You can't fail at gilding, only at adding another slot
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Re: Game Development: My Kind of Patch

Postby jason1982 » Wed May 04, 2016 3:08 am

except you can make high q leather boots then silk normaly so the ac would still be as high if not higher
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Re: Game Development: My Kind of Patch

Postby fuinharlz » Wed May 04, 2016 3:09 am

synaris wrote:i really hope this goes the weigh of curio charges and is removed next week. i fucking HATE this patch. you can now spend valuable materials like silk on making something. and gain NOTHING from it. ZIP ZILCH NADA. unless you value appearance. now you have to spend MORE to get anything.

now its gonna take a few weeks to raise my alts farming high enough to handle fucking beets. because the fucking druid robe will be useless. who knows, havnt looked yet, maybe the druid robe was spared.


Nah... you now have a cool looking druids cape with no bonuses. Congrats on wasting all your silk ;)
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Re: Game Development: My Kind of Patch

Postby roboboy33 » Wed May 04, 2016 3:10 am

Why would I use a bearcape when I can have a Strawhat and Batcape that can give double the bonus without the RNG?
what the fuck say
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Re: Game Development: My Kind of Patch

Postby ravenguard19 » Wed May 04, 2016 3:10 am

Karede wrote:
Glorthan wrote:
ravenguard19 wrote:rock crystals gives strength too

Ha ha ha 1/2 sub token for a chance at some strength... fuck RNG.

You can't fail at gilding, only at adding another slot

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Re: Game Development: My Kind of Patch

Postby waga » Wed May 04, 2016 3:12 am

it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
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Re: Game Development: My Kind of Patch

Postby Duane » Wed May 04, 2016 3:13 am

ravenguard19 wrote:rock crystals gives strength too

LMAO AT LEAST THEY GAVE REGIONAL RESOURCES MORE USES

I AM NOT ANGRY AT ALL, NOT ONE BIT, NOT EVEN IN THE SLIGHTEST BECAUSE IN HINDSIGHT THIS SPECIFIC THING WAS MY IDEA

HAHA

FUCK
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Re: Game Development: My Kind of Patch

Postby roboboy33 » Wed May 04, 2016 3:15 am

waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.


They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.
what the fuck say
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Re: Game Development: My Kind of Patch

Postby Karede » Wed May 04, 2016 3:16 am

roboboy33 wrote:
waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.


They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.

Or even just increasing the chance of being able to add another slot by more than like 6%
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