roboboy33 wrote:What is the point of ranger boots when I can now apply the same bonus to normal leather boots?
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roboboy33 wrote:What is the point of ranger boots when I can now apply the same bonus to normal leather boots?
Glorthan wrote:ravenguard19 wrote:rock crystals gives strength too
Ha ha ha 1/2 sub token for a chance at some strength... fuck RNG.
synaris wrote:i really hope this goes the weigh of curio charges and is removed next week. i fucking HATE this patch. you can now spend valuable materials like silk on making something. and gain NOTHING from it. ZIP ZILCH NADA. unless you value appearance. now you have to spend MORE to get anything.
now its gonna take a few weeks to raise my alts farming high enough to handle fucking beets. because the fucking druid robe will be useless. who knows, havnt looked yet, maybe the druid robe was spared.
Karede wrote:Glorthan wrote:ravenguard19 wrote:rock crystals gives strength too
Ha ha ha 1/2 sub token for a chance at some strength... fuck RNG.
You can't fail at gilding, only at adding another slot
ravenguard19 wrote:rock crystals gives strength too
waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
roboboy33 wrote:waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.
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