Game Development: Fighting Quail

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fighting Quail

Postby wonder-ass » Thu Mar 08, 2018 9:31 pm

havent had any problems with killing animals with the new combat, idk what to feel about the new combat system tbh.
see homo sexuality trending,. do not do that.
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Re: Game Development: Fighting Quail

Postby azrid » Thu Mar 08, 2018 9:33 pm

I read through the thread and had spars in game.

I had a fight with someone who had 1500-2000 fewer stats than me and the fight went on forever.
Fyrdman sword worked better and does more damage over time than Hirdsman sword.
When it comes to individual moves I can only speak about MC ones.
I don't see a reason to use cleave/sting/sideswipe/full circle since they all have local cooldowns and for them to be any good I would need to stack my deck full of them leaving little room for anything else.
In duels I use shield up and do a chop until qb gains me ip. Then I let qb gain me about 32 ip and start spamming storm of swords. This is a very long process.
Can't really do big hits with sword and MC. Even a weaker opponent can keep openings low enough so cleave wont really do anything special.
Here is deck I used: Image
Result was the same with fighting 2 weak opponents.
Interested to see a group combat video/report.

For pve I use pretty much same strategy. For animals with low hp can just use chop spam and sit back.
For moose and stronger can spam chop but using chop+qb*4+storm of swords+chop usually saves more armor hit points.

When I saw the armor change it made me put my top armors back into the closet. I generally like this change since it gives more value to the materials they are made out of. I can already imagine a world with no metals left and everyone runs around in mammoth guard, bone greaves and horse nomad's helm.

I don't know where to go with this system. I don't think tweaking numbers will do that much. If that was the problem with this combat system you could probably balance the 3 previous combat systems too by tweaking numbers.

I expected new combat to have skillshots so a skilled player can outdo someone with higher stats. Maybe if that was true the openings increase, decrease and damage could be more wild than it is now. Another critique I always had in my mind was that there was not enough variety in options for combat moves, weapons and armor. I guess that could be added into any combat system being used.

Thats my experience so far with new combat.
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Re: Game Development: Fighting Quail

Postby dafels » Thu Mar 08, 2018 10:06 pm

just bring legacy combat back and tweak it
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Re: Game Development: Fighting Quail

Postby jorb » Thu Mar 08, 2018 10:08 pm

*le sigh*

No.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Fighting Quail

Postby dafels » Thu Mar 08, 2018 10:14 pm

hey, i'm just trying to make haven a better place....
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Re: Game Development: Fighting Quail

Postby Ysh » Thu Mar 08, 2018 10:17 pm

jorb wrote:*le sigh*

No.

Maybe it is cosmic joke that you strike gold with initial system.

I do not hold idea myself, so do not take this as endorsement of legacy combat.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Game Development: Fighting Quail

Postby azrid » Thu Mar 08, 2018 10:22 pm

I also wanted to try new combat on a fresh character with basic deck.
Picked up random things to raise UA to 5 first.
Then had 2 minute 31 second fight with an ant and this is the result.
Image
Ran around during cooldowns like a true pro would.
I think the fight was too long and repetitive. Hard to get excited as a new player I'd imagine if this is what it takes to down the weakest mob in game.
Image
Image
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Re: Game Development: Fighting Quail

Postby tigerlrg245 » Thu Mar 08, 2018 10:24 pm

azrid wrote:I also wanted to try new combat on a fresh character with basic deck.
Picked up random things to raise UA to 5 first.
Then had 2 minute 31 second fight with an ant and this is the result.
Image
Ran around during cooldowns like a true pro would.
I think the fight was too long and repetitive. Hard to get excited as a new player I'd imagine if this is what it takes to down the weakest mob in game.

this is exactly how hard it was before on a character with 5ua.
though i guess punch probably is too weak
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Re: Game Development: Fighting Quail

Postby wonder-ass » Thu Mar 08, 2018 10:40 pm

the new combat system just needs a good bit of tweaking, i think itll work out if instead of everyone bitching they could actually give feedback about whats wrong rn in detail.
see homo sexuality trending,. do not do that.
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Re: Game Development: Fighting Quail

Postby azrid » Thu Mar 08, 2018 11:19 pm

Image
New update lets you cheese animals because they cant go around rocks anymore.
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