Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby Garri » Wed Jul 10, 2019 7:20 pm

tegoplplpl wrote:Imagine doing gardener credo for soo long and now they change it ._.


Was literally on track to finish the credo today...
User avatar
Garri
 
Posts: 9
Joined: Fri Feb 01, 2019 7:44 pm

Re: Game Development: Stalking Garden

Postby bmjclark » Wed Jul 10, 2019 7:27 pm

loftar wrote:
Enjoyment_2 wrote:benefits - 0

Come on now, don't just be facetious. You know this isn't the case, and the gardening pots have been pointed out countless times to make foraging useless.


Gardening pots didn't make foraging useless, you did when you put global pools in for every forageable curio that was ever worth a shit. Bluebells aren't worth foraging for now, they're still mediocre and extremely fucking rare to the point that why would you even bother actively looking for them.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Stalking Garden

Postby Adata » Wed Jul 10, 2019 7:34 pm

I finished gardener credo enough to plant bluebells because that was only worthwhile thing and planted them twice and now it's ruined. All this long time, more than month because did it slowly, ruined. So is this going to stay ruined and I should abandon Gardener credo for more useful credo?

Nobody asked to remove bluebells, but to add more forageables equivalent to bluebells.
W14 Elephant Gardens
W13 Zard
W12 Magpie Nest
W11 White Pond
W10 Lazy Leech
W9 Dark Woods
W7 Crow's Nest
User avatar
Adata
 
Posts: 56
Joined: Fri Mar 28, 2014 1:55 pm

Re: Game Development: Stalking Garden

Postby Audiosmurf » Wed Jul 10, 2019 7:36 pm

Aceb wrote:
CSPAN wrote:I support this update. Garden Pot changes will give new players a means of earning stuff through trade. Sad you cant get this shit in bulk? Go trade for it like the old days. Don't kill the noobs around you and utilize them.

Bravo!


Yeah. Expect nobody trades for that because of how food works after rework. I identify with part of player base that isn't casual but isn't faction level player. I had reason to eat blueberry pies, now I don't. Same goes for chantrelles. I have no reason to buy or sell this kind of stuff. It's not legacy, it don't work exactly the same. This patch changes as much as me ignoring a lot of those. Reducing a useful profession to less than pile of shit. I can basically use Ard client to hide those objects since it's a flavour eating FPS that I might needed and I don't nor will use this anymore.

Also, as others pointed out, simply gardened food will be replaced with better alternatives and nobody cares that You still live in legacy with your imagionation and reasoning.

You outplayed yourself, bravo!

This is the point that people keep missing. It's not "I'm mad because I can't plant blueberries because I need blueberries :(" it's "Blueberries are just not going to be used now, past the first couple days because they're not worth the time to acquire, or to trade for."
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2382
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 7:43 pm

Audiosmurf wrote:
Aceb wrote:This is the point that people keep missing. It's not "I'm mad because I can't plant blueberries because I need blueberries :(" it's "Blueberries are just not going to be used now, past the first couple days because they're not worth the time to acquire, or to trade for."


next patch: blueberry/chantreles food buff @ gardeners stay fucked @ will consider sugaring the pill
User avatar
KwonChiMin
 
Posts: 392
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Stalking Garden

Postby bmjclark » Wed Jul 10, 2019 7:44 pm

GamingRAM wrote:I for one am pleased by the changes to blueberries. It gives newblets something extra to trade.

But I do have to ask, were domestic/wild variations of blueberries ever considered? We have it with honey so why not with other foragables?


Hate to burst your bubble, but it's more likely that people just aren't going to use blueberries anymore.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Stalking Garden

Postby loskierek » Wed Jul 10, 2019 7:46 pm

make stuff from garden pots non replantable - gives incentive to find as high node of foragables as possible and gives repeatable trading opportunity for noob tier foragers. This way we can keep on planting all the goodies and the forage is not hurt cause you will need fresh batch of wild plantables in few days
loskierek
 
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Game Development: Stalking Garden

Postby Dakkan » Wed Jul 10, 2019 7:46 pm

https://youtu.be/FFOKhFermyQ

Thank you for not absolutely destroying gems with the nerf though, I was really worried that I'd log on to see them complete trash. And I look forward to seeing what the magical beans do.
User avatar
Dakkan
 
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Stalking Garden

Postby jordancoles » Wed Jul 10, 2019 7:50 pm

Can plant Blood Sterns, Farming +5
Can plant Cavebulbs, Farming +5

Halved soil and water required for gardening pots.
Can plant Chiming Bluebells, Farming +10
Doubled yield from gardening pots.


Gardener credo's only real perks now are the halved water/soil requirements per pot and double yieds then.

I'd be fine with this change if the credo were to also affect growth speed and if the natural qualities of foraged curios were raised based on either world age or player's total LP, or something
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Stalking Garden

Postby jordancoles » Wed Jul 10, 2019 7:50 pm

Also, the will req for charter teleports was reduced, but by how much exactly?
10%? 50%?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot], PetalBot [Bot], Python-Requests [Bot] and 53 guests