SnuggleSnail wrote:DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.
@jorb if the reason this exists as endgame content, I'd point out only 2-5ish people in the entire game meaningfully interact with questing quality. However, their impact is that quality disparities between villages is so large they can't fight/trade/compare stats/etc meaningfully, which I'd argue lowers the amount of content in the game since all of the best content is social.
you can access the work of these people by finding this place, the tools limit the effectiveness of high quality spots.
And everything was fine when only you could use the buggy high quality water.
Can anyone explain how the increased quality available to everyone affects the game, is there an example that actually happened in the game? in this 15th world?
In addition, I would like to hear specific names of people who, using the quest system, were able to get a significant advantage in trading, as well as specific values.
For example, I can name a person who, over the course of 3 worlds, not only saved time that other people spent on improving the well, but even got an advantage by getting this water much earlier.