by WowGain » Tue Oct 29, 2024 2:47 am
SnuggleSnail wrote:Thanks for the changes, these have addressed a lot of my major complaints for the last few world. I have some complaints about the hunger stuff, but I'ma wait to actually use it before I ree.
jorb wrote:[*] The quality noise fields of foragables and animals drift every new moon, with animal quality drifting faster than herb quality.[/list]
I think this makes things a bit worse, though. The people who suggested it are right in that there's a problem with node qualities, haven't thought through the implications. This drastically increases the amount of work needed for highQ bones and therefore industry in general. For perspective, I've personally spend hundreds of hours boating around killing everything I can find yet I've never found a topQ node for a relevant animal.
With nodes being that rare making it so that villages on a consistent basis have to find new topQ nodes in order to keep up with other villages in terms of quality will create a bigger power disparity than there needs to be, as bones are one of the primary places quality ""comes from"".
I don't see a problem with nodes moving in general, but the variance in quality between nodes really needed to be drastically reduced, or the chance of finding top quality drastically increased even before this change - but this change will exacerbate that issue.
^^^^^ this 10000%
I have always maintained that the difference between peak and base q of a node is WAY too sharp of a gradient. ive seen mammoth Q vary by quality in excess of 50 points by moving just a few tiles in a single direction, which imo, is super unfun to interact with in terms of trying to effectively hunt and collect the amount of raw resources (bones, hides, intestines) necessary for industry
including a small graphic to visualize my point:

W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
W15 Oppidian, Vanguard of the Wowgangers