Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby zuhurat83 » Fri Nov 07, 2025 11:32 am

SnuggleSnail wrote:
AlexNT wrote:How about fixing Raw Hide to not be "fuck up any noob who dares to use a horse


Somehow a hot take: raw hide is not and has never been an issue for new players

Ye, maybe you got immobilized (not stunned btw) without knowing about the mechanic, but if you didn't know about the mechanic you were so inexperienced that you were fucked anyway

Blaming raw hide is purely a coping mechanism. When people lose at anything, the first thing they do is assign blame, and it's pretty fucking rare for people to blame themselves. It's always the teammates fault in league of legends because that's the first thing that comes to mind that makes it not your fault, 1:1 same with raw hide.

It's one of the elements of PVP that is easiest to learn/understand. Nobody's dumb enough to die because they got raw hided then not understand what happened afterwards. It self teaches really well, immediate and glaring feedback. Also, I can understand not reading a tutorial, nobody's reading the tutorial popups. But RAW HIDE??? You unlocked a tab called MAGIC and you didn't even read the tooltips??? And you expect to win at anything, ever??? In a PVP game??? Delusional.

rawhide is if anything underpowered btw

in which way is it underpowered? 300 xp (without any credo) with no range and no cooldown. what? You are such a bullshitter. Amount of nonsense you spew and (you get away with it most of the time) on this forum is amazing bro
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Re: Prelude: World 16.1

Postby SnuggleSnail » Fri Nov 07, 2025 11:36 am

Ye, you prolly know more about ganking people on horses than me. So true, bestie
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Re: Prelude: World 16.1

Postby kopatel » Fri Nov 07, 2025 12:59 pm

Добрый день , начну свой монолог с того что мне глубоко по.... на то что сейчас приматы будут агрится на русский язык !

По игре :

1) В самой игре нет клиента нормального , все играют на своих и имеют преимущество над другими игроками как минимум ( Боты , удобные кнопки , фишки , и.т.д) . У большинства просто стандартная кость кинутая в массы от разных людей , которые потом забивают на игру и передают свои костыли другим людям которые как то пытаются что то продолжить !!!
2) Система пвп сделана на уровне ( камень ,ножницы ,бумага ) из за этого ты развиваешь скилл бега по всей карте попутно жрешь кашу и пьешь воду
3) Строишь базу пол года и за 3 дня ее могут сломать , ценна 1 железный бруска ! ( труд не ботами очень обесценен )
4) Игра на самом деле очень время затратная ( если играть без ботов )
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Re: Prelude: World 16.1

Postby rosku » Fri Nov 07, 2025 1:00 pm

Change a bit PVE, please increase range of attack for every animal so it will be impossible to attack with sword/spear from safe distance + add to every animals some range attack - can even be the same(mammoth have already one)
So this kind of stuff with every animal will be not possible / or will be harder youtu.be/BTsgbP-x4Lo?si=oaiU8D6KRYTAfqBX&t=66

Or if possible please take your dusted branch with salem like combat changes and just release it as 16.1 or some other odd version. We will complain yet we will have something new to experiment with
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Re: Prelude: World 16.1

Postby sos19 » Fri Nov 07, 2025 1:27 pm

I don't like the idea of splitting the playerbase. You don't want to ruin the fun for people who still enjoy W16, but at the same time you're considering the possibility that 16.1 might only last for half a year? Is it really worth playing such a time-consuming game if all the progress (one single credo took me a month to complete) will be lost in six months? also make stuff on trellis grow in quality
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Re: Prelude: World 16.1

Postby rosku » Fri Nov 07, 2025 1:33 pm

sos19 wrote:I don't like the idea of splitting the playerbase. You don't want to ruin the fun for people who still enjoy W16, but at the same time you're considering the possibility that 16.1 might only last for half a year? Is it really worth playing such a time-consuming game if all the progress (one single credo took me a month to complete) will be lost in six months? also make stuff on trellis grow in quality


This World 16 is just a safe heaven, is someone does not like changes 16.1 then go play world 16. With this idea of 2 cuncurrent worlds devs (in their minds) can just follow some controversive ideas. It is good idea and let them experiment with the safeguard.
Does it mean World 16 will be pretty much empty? - Yes, will it cost a lot for hosting - I bet no.
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Re: Prelude: World 16.1

Postby Kamekono » Fri Nov 07, 2025 1:45 pm

sos19 wrote:I don't like the idea of splitting the playerbase. You don't want to ruin the fun for people who still enjoy W16, but at the same time you're considering the possibility that 16.1 might only last for half a year? Is it really worth playing such a time-consuming game if all the progress (one single credo took me a month to complete) will be lost in six months? also make stuff on trellis grow in quality


Most people quit within the first 3 months of the world. Few villages are still active after 6 months, and those who are usually end up with just a handful of the original players. The amount of players who actually play past 6 months is very small, as the game has nothing to offer (a good village has everything in 30 days, a decent one in 2-3 months, only newbies have still to achieve something after 6). Even most credos are achieved in a matter of hours or days if you know what you're doing.
Those who are still playing World 16 are for the most part people who enjoy the solitude of a dead world. Those players will stick with 16.0, while all those who already quit will flood 16.1.

Short worlds have been asked for ages, as people enjoy the early world, the exploration, the feeling of achieving something new.

+1 on trellis grow in quality

Also a great idea to have a world where they experiment with bigger changes. I've always hated how they never change big stuff because it's "too risky" or "too controversial". Just push the update and let's see how it goes!
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Re: Prelude: World 16.1

Postby WaterMage » Fri Nov 07, 2025 2:02 pm

kopatel wrote:Добрый день , начну свой монолог с того что мне глубоко по.... на то что сейчас приматы будут агрится на русский язык !

По игре :

1) В самой игре нет клиента нормального , все играют на своих и имеют преимущество над другими игроками как минимум ( Боты , удобные кнопки , фишки , и.т.д) . У большинства просто стандартная кость кинутая в массы от разных людей , которые потом забивают на игру и передают свои костыли другим людям которые как то пытаются что то продолжить !!!
2) Система пвп сделана на уровне ( камень ,ножницы ,бумага ) из за этого ты развиваешь скилл бега по всей карте попутно жрешь кашу и пьешь воду
3) Строишь базу пол года и за 3 дня ее могут сломать , ценна 1 железный бруска ! ( труд не ботами очень обесценен )
4) Игра на самом деле очень время затратная ( если играть без ботов )


Привет!
Эндер клиент вроде норм и он доступен всем.
Про взлом базы - если не лень, то можно изи сразу установить противотаранные заграждения, потом хрен таран подъедет.
А в остальном да, все так. Многие играют годами по инерции т.к. альтернатив хавену особых то и нет.
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Re: Prelude: World 16.1

Postby Barbamaus » Fri Nov 07, 2025 2:03 pm

I'd like to suggest experimenting with items decay, specifically resources decay.

Having too much stuff stockpiled is what makes me, my villagers, and many other people quit the game after a while:
- Hunter has no reason to hunt, we have stacks and stacks of hides and leather and bones everywhere.
- Miner has no reason to mine, we have cupboards of gold and silver bars, and more gems than we can ever use.
- Farmer goes through the motion of harvesting and sowing, just to add more stockpile that will never be used, as production never stops (for quality increase) but demand does (animals and cook don't require infinite food).
- And so on...

So the idea is: add decay (not too fast, maybe 15-20 days) to some resources. Meat and veggies should rot; food should spoil (new recipes to avoid/slow it! like the pickled jar or drying); cloth might be eaten by moths; even iron might rust.
Doesn't have to come all at once: maybe we start with crops or food, and if it works well we add more stuff later.
I'm focusing on resources (and food) mostly, as they are the main thing you farm/craft constantly. No need to extend this to gear, tools, or more advanced items.
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Re: Prelude: World 16.1

Postby losexd » Fri Nov 07, 2025 2:12 pm

bring back w10-11 spiraling
bring back w10-13 crop ql increase progression

some ppl likes to see numbers going up

:D

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay and ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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