Game Development: Sleep Study

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sleep Study

Postby Regulus2424 » Sun Sep 06, 2026 8:54 pm

The object. The control. The objects.
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Re: Game Development: Sleep Study

Postby sMartins » Mon Sep 07, 2026 6:05 am

Who controls the object that controls the object?
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Re: Game Development: Sleep Study

Postby Regulus2424 » Mon Sep 07, 2026 7:05 am

Who develops the developers?
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Re: Game Development: Sleep Study

Postby vatas » Mon Sep 07, 2026 7:20 pm

Small QoL thingy that I don't think deserves a separate thread: currently Tar Kiln only has two model variants, so you can only tell if Tar Kiln is empty (0) or literally any other state (1-100).
I would like to ask that there'd simply be a third one in between (1-99) so the current wood pile model could be used for a filled Tar Kiln.
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Re: Game Development: Sleep Study

Postby WowGain » Mon Sep 07, 2026 10:06 pm

Girth wrote:the new world. the rage experiment has been interesting. the new early game curios and methods have been pretty fun to play with. i like that the animals flee when you jump a cliff, it's more newb friendly and would feel way less hopeless for a person trying to get away from a bear or something.



jorb im little cross with you. that you decided to play your own game and made new patches as you experienced all the idiosyncrasies that we've put up with, but then you failed to make steel. i know that you failed to make steel because you would have changed something about it after waking up from a normal sleeping period to find that the fire went out along with all of your progress. and then again x3.

I would really like for you to make a character and then try to run the crucible. just give it a shot and produce 12 steel bars. I don't know what your routine is like but when you do this i want you to feel the wariness and friction of disrupting your personal life to make sure that the very first thing that you do upon waking up, is logging onto your computer and ramming fuel into a crucible.

people run bots for this activity for an amazing reason.

Maybe some year jorb will engage with the industry system he designed.
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Re: Game Development: Sleep Study

Postby XBBW » Tue Sep 08, 2026 1:05 pm

where are them patches, I swear Announcements said only 446, so where are them other 2 patches, sure Divine Intervention: The Joy of Discovery vs. Snail et al. might been that 447, but where's an extra one? Porbs tripping, but I swear it wasn't 448 after Divine Intervention: The Joy of Discovery vs. Snail et al. "patch".
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Re: Game Development: Sleep Study

Postby noindyfikator » Tue Sep 08, 2026 1:14 pm

patches are Zzz until morale improves
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Re: Game Development: Sleep Study

Postby vipes » Wed Sep 09, 2026 5:27 pm

I wish jorbtar would just be honest about their plans for the game. Right now it feels like they've basically given up on it and they're releasing the smallest patch possible every couple of months just to keep people paying.
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Re: Game Development: Sleep Study

Postby caz » Wed Sep 09, 2026 7:53 pm

vipes wrote:I wish jorbtar would just be honest about their plans for the game. Right now it feels like they've basically given up on it and they're releasing the smallest patch possible every couple of months just to keep people paying.
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Re: Game Development: Sleep Study

Postby losexd » Wed Sep 09, 2026 8:30 pm

caz wrote:
vipes wrote:I wish jorbtar would just be honest about their plans for the game. Right now it feels like they've basically given up on it and they're releasing the smallest patch possible every couple of months just to keep people paying.

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