Game Development: Without Batting an Eye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Without Batting an Eye

Postby MightySheep » Fri Sep 04, 2015 12:59 am

Since the below ground bats always show on above ground minimap, my village mate started ignoring the icon completely and walked straight into an above ground bat and got KO'd :P

Watch out for those surface bats guys.
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Re: Game Development: Without Batting an Eye

Postby venatorvenator » Fri Sep 04, 2015 1:11 am

Loftar has been awfully quiet and that unsettles me.
Xcom wrote:Most good things last only a short time
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Re: Game Development: Without Batting an Eye

Postby TeckXKnight » Fri Sep 04, 2015 1:24 am

venatorvenator wrote:Loftar has been awfully quiet and that unsettles me.

We've been waking the poor guy up every night at 3am UTC+2 to fix server crashes. He's probably trying to handle not sleeping for a week and a half.
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Re: Game Development: Without Batting an Eye

Postby Denkar » Fri Sep 04, 2015 2:09 am

Changed the UI Fraktur font to a perhaps slightly more readable one. Cry everytiem, nevar forget.

NO!!! :cry: A moment of silence for our beloved font. Fraktur... had a hard life.


At least make it an option? I liked it so much :(
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Re: Game Development: Without Batting an Eye

Postby pawnking2 » Fri Sep 04, 2015 3:31 am

MightySheep wrote:Since the below ground bats always show on above ground minimap, my village mate started ignoring the icon completely and walked straight into an above ground bat and got KO'd :P

Watch out for those surface bats guys.


Same thing happened to me. Saw this:
Image
and thought it was a forageable because I've never seen bats on the map before. I was instantly aggroed and then ko'ed by the bats.
Image
Image
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Re: Game Development: Without Batting an Eye

Postby Umirshand » Fri Sep 04, 2015 3:59 am

Fact: I want to GIVE you MY money to purchase YOUR product. Please make the switch to Xsolla so that i may do so and shower you with debit card cash. Thanks in advance!
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Re: Game Development: Without Batting an Eye

Postby MagicManICT » Fri Sep 04, 2015 5:56 am

pawnking2 wrote:and thought it was a forageable because I've never seen bats on the map before. I was instantly aggroed and then ko'ed by the bats.


In my case, there as a rabbit there, and I thought the rabbit was layered over a root (which i was searching for to make rope). Wrong I was, and flat on the ground I fell.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Without Batting an Eye

Postby ninja_yodeler » Fri Sep 04, 2015 6:48 am

Were the chances for getting Experience events changed as well? I've just gone from having 0 since day one to 4 in the last 20 minutes or so
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Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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Re: Game Development: Without Batting an Eye

Postby Darruin » Fri Sep 04, 2015 6:48 am

Seem to have figured out something interesting about the bats. They look like they don't spawn within quite a large radius to stone-pit fires, but they don't give a shit about the normal 5-stick fires.
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Re: Game Development: Without Batting an Eye

Postby TeckXKnight » Fri Sep 04, 2015 6:51 am

Darruin wrote:Seem to have figured out something interesting about the bats. They look like they don't spawn within quite a large radius to stone-pit fires, but they don't give a shit about the normal 5-stick fires.

Test it in a cave, report results. =o
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