Game Development: Fun Allowed

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fun Allowed

Postby Badich » Thu Jan 07, 2016 4:36 am

jorb wrote:Out of curiosity: What were the things you used to be able to trade? Pearls? Bricks?

1. Rare items. But we dont have it atm. You don't need to work hard to get what you want. Everyone has everything. Boring and no interest.

2. Quality items. But why should I bother to buy 110q if I have 100q? Almost no difference.

3. Food. But why do I need chests with carrot's pie if hunger bar doesn't allow me to eat it? Useless.
I've made 2k MBC and can't eat it normally. So what is a reason to eat 2000 str if I have 1000? Pointless.
Sell it? Nobody can't offer something interesting (look 1, 2 par.)

The game is a competition, it is a definition, but now we have no goals to compete. Our game is like a puzzle, we've finished and game is over.
As a result: pointless, no goals, no interests -> quit.

Seriously, you should do 3 things.
1. Rethink yours ideas about "Viking's era" and make more content like electricity, new important resourses like titanium, aluminuim, rifles, machinery, 1kk++ lp skills etc. Or you can keep it, but we need to achieve REAL goals and it has to be useful.
2. Rethink yours ideas about content priority, many of us don't care about any new useless flowers or pies.
3. Work harder or ask for help, because such work rate is slow.
Sorry if I'm rude, but it is reality.
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Re: Game Development: Fun Allowed

Postby MagicManICT » Thu Jan 07, 2016 5:42 am

Badich wrote:Seriously, you should do 3 things.
1. Rethink yours ideas about "Viking's era" and make more content like electricity, new important resourses like titanium, aluminuim, rifles, machinery, 1kk++ lp skills etc. Or you can keep it, but we need to achieve REAL goals and it has to be useful.
2. Rethink yours ideas about content priority, many of us don't care about any new useless flowers or pies.
3. Work harder or ask for help, because such work rate is slow.
Sorry if I'm rude, but it is reality.


Blunt isn't rude. You make some good points.

I don't think they need to bring in things like electricity and such, and those metals have barely been used in human history. Only recently have we figured out how to use titanium and aluminum, first one because it can't be forged, second one because it's so damn difficult to refine. Machinery, on the other hand, most definitely existed with windmills, water mills, aqueducts, simple clockworks, mining, etc. I suppose they could add in electricity with a certain level of magic and such.

I do like getting some of the fluff while they hash out design decisions for the big stuff. I say just have patience as it take a lot of time to implement something. If it's the wrong decision, it's then wasted time. I know it's a personal taste, though, so no nerd rage over such suggestions :)

If I might be so bold as to make a suggestion for end game, follow what the players do now and make it a part of the competition: art, big construction projects, etc.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Fun Allowed

Postby Jalpha » Thu Jan 07, 2016 6:32 am

Inb4 steampunk.
Laying flat.
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Re: Game Development: Fun Allowed

Postby Chevredoux93 » Thu Jan 07, 2016 9:12 pm

We were talking with friends about charter stone, and i repeated my point of view (i dislike the fact that a faction can be "world power" easily).

My friends suggested something that i think is a good idea / compromise : what about making charter stone available only for villages with (500k / a certain amount of) auth?
This way all options are still available, but factions can't easily cover the whole map. it would be impossible to just make an alt, village idol and charter stone in 2 days.
+ it would make village claims more interesting.

What do you think ?
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Re: Game Development: Fun Allowed

Postby burgingham » Thu Jan 07, 2016 9:34 pm

The idea isn't bad. At this point people just bot so much flax though that they can easily reach any kind of authority they want. And as our town proves even the largest village can be kept alive auth wise by a single player...

So yeah the thught behind it is nice, but either other mechanics have to change too or it won't actually work out and just cause big factions to litter the entire world with flags.
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Re: Game Development: Fun Allowed

Postby Shadow7168 » Thu Jan 07, 2016 9:36 pm

I'd like to see some really complex, end-game quests. Stuff that has a story, requires multiple people and crafting, combat, construction, exploration and a bit of luck to complete. The time and resource investment would be huge, even for large villages, but you'd get rare rewards unavailable anywhere else. Say for example you'd have a big quest to find the lair of a troll, mine out the collapsed entrance and slay the troll. Or you could explore a underground fortress in search of the legendary B12 axe, maybe rebuild an ancient ruin that gives you a unique building with some fancy bonuses, etc

It'd add alot of end-game activities and also offer valuable items for trade. Obviously other things need to be fixed in order to get a good endgame, but I think that'd be a neat idea.
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Re: Game Development: Fun Allowed

Postby ArvinJA » Thu Jan 07, 2016 9:55 pm

burgingham wrote:big factions to litter the entire world with flags.

Oh god, W6 :(
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Game Development: Fun Allowed

Postby Redlaw » Thu Jan 07, 2016 10:02 pm

I see kingly anfd queenly crowns coming out soon, and a few thrones.... cant have a king with out the look lol.
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Re: Game Development: Fun Allowed

Postby Bowshot125 » Thu Jan 07, 2016 10:57 pm

When do we get beards?
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Re: Game Development: Fun Allowed

Postby Asgaroth22 » Thu Jan 07, 2016 11:19 pm

Bowshot125 wrote:When do we get beards?

This would fix literally everything.
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