Avu wrote:
My suggestion make ghosts invulnerable to everyone else but the target. Make them fight one at a time with their target. Vengeance ghosts should be honorable and shit. If they win make them deal long term (not permanent that's bullshit) wounds with severe stat penalties up to including temporarily loss of limbs and crippled speed. Make it suck ballz but leave hope. If there is no hope there is alts. For vandalism and murder allow a SMALL chance of death. Again hope for someone in this case the one that wants vengeance. The more wounds you have on yourself the more likely you die from next ghost. Allow for a period of time before the combat with the ghosts is enforced until then you can intialize when you want or you can go deal with the one that summoned the ghost. Player fucking interaction people. You want people to call back their ghost for people to pay restitution and the like.
I pretty much agree with this.