Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 3:56 pm

LadyGoo wrote:I'd reject the offer, since I was among the people that wanted it to be dissolved.


it wouldn't have mattered anyways despite popular belief loftar hardly read a single word in there and jorb didn't listen to shit why do you think all those guys stopped posting in the first place, it's not like they've been secretly posting in IP the whole time they just gave up
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Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 3:57 pm

I'll end agreeing with Kaios post.
Edit: That one

Kaios wrote:
LadyGoo wrote:Hafen is the game we are playing, not the Legacy.


This is truly ironic in a thread/forum filled with posts about going back to Legacy mechanics. A bit hypocritical to try and claim one aspect of Legacy is important or useful to talk about but another aspect doesn't matter at all, hm?

I have counted all my C&I posts and private messages to them (33+3-4). I am by no means the most clever person on the forum, or the most respected one, or the most unbiased one, or the most friendly and supporting one either. In fact, the devs have a lot of reasons to dislike me :D


in fact there were multiple occasions where many IP members tried to get them to add more people, yourself included

However, the fix&response rate has been really good so far. I would say, anything that was based on actual experience, testing, argumentation was taken into the account. You have to realize that the devs are only two and cannot afford or actually can experience the stuff happening inside of the game. Therefore, we act as their eyes. It is our responsibility (if you want to criticize and whine) to provide clear, tested, and more complex feedback regarding the areas of our concern. If you don't, or you have posted only 4 threads with something like "hemp ropes", or the "scents are dumb", do not act like you know how the game should work and tell the devs that they are doing two steps forward and one step back. Or slam the door.


Potjeh did his time just like everyone else, I don't blame him for not being consistent when I myself have seen what the usual end-result of putting in effort towards suggestions is

Too much meta for a discussion that started about level caps.

@Ladygoo send me a PM if your interested in asnwers regarding your last post towards me.
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Game Development: Breath of Air

Postby LadyGoo » Thu Aug 11, 2016 4:04 pm

Kaios wrote:it wouldn't have mattered anyways despite popular belief loftar hardly read a single word in there and jorb didn't listen to shit why do you think all those guys stopped posting in the first place, it's not like they've been secretly posting in IP the whole time they just gave up

Meanwhile, I see another picture in C&I. Maybe, they should have post in there instead? :D
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 4:12 pm

LadyGoo wrote:Meanwhile, I see another picture in C&I. Maybe, they should have post in there instead? :D


Maybe they should have but your relation to this applies in the same way you think someone who hasn't posted in C&I for some time shouldn't be commenting on the state of the game, you shouldn't be commenting on what may or may not have been said in a place you have no idea about. It wasn't just about making new suggestions but commenting on current and future changes and pointing the devs towards other player's suggestions as well. And guess what LadyGoo 90% of the time I was pushing some shit posted by you down their throats and quite frankly I think they just tire of the bitching.

Why do you think this patch is called "Breath of Air"
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Re: Game Development: Breath of Air

Postby bojackson » Thu Aug 11, 2016 4:29 pm

"As 'try something more invasive' I would have liked to see something along a drain on the stats and abilities so one would actively have to maintain a character"

from Granger -- , I really like this idea. over 90% of the people I've seen in the last few hours while lurking in forums seem to dislike the stat cap being removed completely. It seems J&L are just experimenting but hopefully it comes back in next world, or at least a similar version of it. Such as Grangers suggestion or the softcap idea.
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Re: Game Development: Breath of Air

Postby Gensokyo » Thu Aug 11, 2016 4:38 pm

This expansion is huge!
I was only expecting a few grids, not this many.
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Re: Game Development: Breath of Air

Postby Potjeh » Thu Aug 11, 2016 4:48 pm

LadyGoo wrote:It is kind of out of place seeing him being inactive foe ages, then slamming the door like he has written a dissertation about how much better stat caps are in comparison to having none at all.

I have in fact written multiple dissertations on stat caps. Why do you think they implemented them? I've been riding their asses for years pushing for it, and now they go and revert it. So yeah, I'm really fucking salty. The only major progress in meta since motherfucking curios were first implemented, and they go back on it.

As for my C&I activity, honey I've got more posts in C&I than you've got posts total. Unfortunately 3/4 of my posts are gone. But yeah, while those might have been in legacy forums, they're no less relevant today than when they were when they were first posted, and J&L are still fully aware of these issues. So what the fuck am I supposed to do, repost the exact same threads? Because I guess only starting threads counts, and my 930 surviving posts in C&I don't count. You BTW only have 180.
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Re: Game Development: Breath of Air

Postby dafels » Thu Aug 11, 2016 5:01 pm

Atamzsiktrop wrote:LadyGoo says that it's the reason and I just agree with the points she makes, I think the reason is different though - PvP is not very good, we don't have a proper combat system yet and horses are kinda broken.


Why there is no PvP:
- Bullshit horse mechanics
- Dumb ass combat system, no depth, no strategies or anything
- Fights end in a interval of 10 seconds and 1 minute, where is the fun to lose a character that you grinded for weeks so fast?
- Archery, was fixed, but the fix was too late
- No jorby lub for pvpers

taken all this together pvp is broken as fuck

https://puu.sh/qx54U/fd4dde4d35.png would love to bring all this pvp back
Last edited by dafels on Thu Aug 11, 2016 5:03 pm, edited 1 time in total.
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Re: Game Development: Breath of Air

Postby Ysh » Thu Aug 11, 2016 5:03 pm

dafels wrote:
Atamzsiktrop wrote:LadyGoo says that it's the reason and I just agree with the points she makes, I think the reason is different though - PvP is not very good, we don't have a proper combat system yet and horses are kinda broken.


Why there is no PvP:
- Bullshit horse stamina mechanics
- Dumb ass combat system, no depth, no strategies or anything
- Fights end in a interval of 10 seconds and 1 minute, where is the fun to lose a character that you grinded for weeks so fast?
- Archery, was fixed, but the fix was too late
- No jorby lub for pvpers

https://puu.sh/qx54U/fd4dde4d35.png would love to bring all this pvp back

Only reasons for any men to do a thing: 1. it is fun 2. it give rewarding. PvP is already none of these.
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Re: Game Development: Breath of Air

Postby Myrgard » Thu Aug 11, 2016 5:05 pm

Palis can be broken by hand again (after the fix 5 minutes ago) yay

Waiting to get raided by a palibasher yay
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