Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby Muffet » Sat Apr 29, 2017 12:31 am

dunno6988 wrote:God damn I missed the curio melding and it seemed that from this update it was the best thing. Sure the environmental buffs were mostly for combat and so was the drinking. And movement uphill or downhill also seemed more of logical sense and combat as well.
So besides all that the curio melding seemed to be most impressive, but no worried big factions got scared of hermits getting 40k lp per day and being able to compete with them. Since I did suggest of being able to study multiple same curios, like feel up the whole study window with Dandelion, but instead of having them all study, it would be one at a time the first one put in would study first, but melding was a way better idea. Heck devs could do it so melding adds up quality for example 5 quality 5 Dandelion would meld into one Dandelion at quality 25, unless how it was, but hey I didn't even got to fucking try it, so what do I know.
Will devs bring it back next week push out or will it be forgotten for ever now?


Uhm.....your suggestions is pretty much what study desks are for :roll:
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Re: Game Development: Runs Like Wind

Postby bamump2k9 » Sat Apr 29, 2017 4:07 am

jorb wrote:
jordancoles wrote:kek


You say this as a joke, but we actually talked a fair bit about Mario Kart, and came within a hairsbreadth of implementing Banana->Peel->Throw.

um, can you guys still get this implemented? but like, have it work on animals aswell? Imagine how effective it'd be for new players to escape bears and boars when they don't have a boat! I mean in regards to escaping wild animals, not hunting them. Actually, the throw command sounds awesome- maybe throw pumpkins at things to deal damage like a sling... anyone else agree?
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Re: Game Development: Runs Like Wind

Postby Granger » Sat Apr 29, 2017 6:25 am

Distracting animals by dropping food they eat could be something...
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Re: Game Development: Runs Like Wind

Postby uncleseano » Sat Apr 29, 2017 7:55 am

Granger wrote:Distracting animals by dropping food they eat could be something...


Tracking baiting

Popping meat in cages for crabs etc
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Re: Game Development: Runs Like Wind

Postby infectedking » Sat Apr 29, 2017 8:53 am

Granger wrote:Distracting animals by dropping food they eat could be something...

I disagree with this idea as we all don't have the Dis mentality to DIStract animals early game by running them into noob camps as "food".
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Re: Game Development: Runs Like Wind

Postby Artemiswhb » Sat Apr 29, 2017 9:40 am

infectedking wrote:
Granger wrote:Distracting animals by dropping food they eat could be something...

I disagree with this idea as we all don't have the Dis mentality to DIStract animals early game by running them into noob camps as "food".

I guess you could say it's a pretty DISappointing mentality. ¦]
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Re: Game Development: Runs Like Wind

Postby qoonpooka » Sat Apr 29, 2017 2:06 pm

Artemiswhb wrote:
infectedking wrote:
Granger wrote:Distracting animals by dropping food they eat could be something...

I disagree with this idea as we all don't have the Dis mentality to DIStract animals early game by running them into noob camps as "food".

I guess you could say it's a pretty DISappointing mentality. ¦]


I don't know, it seems pretty charitable. Finding good quality bears, for example, is really hard in the early game. It's nice to know that people are DIStributing the wealth.
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Re: Game Development: Runs Like Wind

Postby DDDsDD999 » Sat Apr 29, 2017 5:39 pm

I'd like the melding thing if it was just a more compact way of storing curios in your mentory/study desk. Don't really get the point of giving increased value to stacking them.
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Re: Game Development: Runs Like Wind

Postby T0ne » Sat Apr 29, 2017 6:10 pm

Any chance the map size will be increased anytime soon?
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Re: Game Development: Runs Like Wind

Postby jordancoles » Sat Apr 29, 2017 8:27 pm

DDDsDD999 wrote:I'd like the melding thing if it was just a more compact way of storing curios in your mentory/study desk. Don't really get the point of giving increased value to stacking them.

I think curio stacking was removed completely, but it might be back now?

Shortly after patch the server went down and once it came back up I wasn't able to merge any curios
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