Lyrroth wrote:The only bug they have used was to speed up things a little, here's the chain:
Eat a lot of Charisma -> Create a network of QG -> Create a road network to connect them all -> Gerdgen becomes the center -> Spam commune with nature* -> Profit
*is where the bug happened, TL:DR = It was a slight speedbonus in getting the quest they were interested with, using commune unintended behaviour.
Someone posted it was a less than 5 minutes, per session perhaps. The question is how much time was saved just using only that small bug. Maybe couple of hours? Who knows.
Hot Gerdgen got killed for hedges being efficient and commune being a bit broken, allowing of it multiple usage and apparently allowance of going below experience limit, thus, giving a somewhat unfair advantage, that could be easly countered with having another quest giver network for own usage.
6 months ago I had more charisma than you all, taken without bots and other shit, and even if you play 24/7 and have a system of roads you will not be able to raise such statistics in 2 weeks