by loleznub » Wed Jul 10, 2019 8:09 pm
Chiming Bluebell (A FLOWER) is not plantable??
Clover (A FLOWER) is not plantable??
Lady's Mantle (A FLOWER) is plantable????
Lady's Mantle is some of the most useless and worthless item in the game. Its only use is to study, and is pretty fucking bad at that. Making this the replacement for chiming bluebells is just fucking retarded. Both are flowers, but one is significantly worse and non-viable where as the alternative is something all players can use throughout the game. Credo's are supposed to reward players for doing the tasks, and this is completely backwards. If Lady's mantle can be plantable, then so should a fucking bluebell. Punishing players for playing the game because you wanted to bring foraging back? Really? As the game goes on, players shouldn't need to waste time foraging for low quality items. If I've invested months of time into proper infrastructure, doing credo's for the point of not needing to wander aimlessly around hoping to get lucky with RNG (FORAGING) then I shouldn't need to.
Stalagoom (A MUSHROOM) is not plantable??
Chantrelles (A MUSHROOM) is not plantable??
Troll Mushroom (A MUSHROOM) is plantable???
Seriously, this is the exact opposite shit than what I mentioned above... Why can the best mushroom be planted, but yet the more useless ones cannot be? I absolutely agree that these should be behind the credo wall before they become plantable, but removing the other mushrooms? It's the concept and lack of standardization here that is worrisome. And that concept is what's been leading to all of these piss-poor "developments" in the past 5 months. It seems to be more of a "Oh god we have to do something because the client rewrite (which is a waste of time, let's be honest, because it's not going to make any significant changes if the quality is going to be the same as these updates) is taking too long. Let's just change some random shit and call it good real quick." than a thought out development path. It's very noticeable that you guys are burnt out on developing this game, which is fine, but sometimes making no changes is better than making half-assed changes for the sake of calling it an update.
Please explain the reasoning behind this and don't give "oh we wanted to make changes in one go, if you don't like it you're just clearly invested into what you've become accustomed to" bullshit response.
If the entire purpose is to "Make Foraging Great Again" then perhaps you need to look at what foraging really is. I understand that this is a hard concept to grasp, but considering you're both sprucecaps, I would have thought you both would have understood that foraging is primarily an early-game thing that only new players that havent even gotten their first credo do. Take a look at how society functions, we evolved from hunter-gatherers to farming LONG before we found even iron, let alone steel. There's a reason for this because it's easier, and less time consuming, to plant and cultivate things you need (Farming, Gardening) than it is to run around looking for them (Foraging). Foraging is a very, very time consuming process and getting past this part of the game is one of the best rewards because now I can instead focus on things I want to do, instead of wasting time in an already grindy/time wasting game.
Make changes to make foraging more fun for the early game, instead of saying the solution is go waste more of your time looking in the wilderness. What those changes can be? No idea, I hate foraging because it wastes so much time. Imagine a game where the devs constantly say "The reason we don't play our own game is because it takes too much time" and then constantly releases updates that remove some of the nicer things that cut down on time wasting, and replacing them with significantly more time wasting things - Oh shit wait, that's this game.. Damn..
There's a very real difference between "realism" (or the lack thereof) and "fun", and this is certainly in the wrong direction of changes. If you're really bent on defending this, then you need to double down and completely remove gardening (the credo and the pots), farming (Including planting/ harvesting crops and animal husbandry) and truly make Foraging great again because that way the only way you get resources. This also even comes with the added benefit of fixing hunger/satiations because all players are stuck with shit items to eat! Doesn't that just sound amazing?! Can't wait to see this in the next update.
It's these types of updates that kill games. Don't let your game you've worked hard on over the years just get wasted. Although I'm not entirely sure this isn't the objective of the majority of the updates this world either... I suggest getting a REAL development roadmap and taking player feedback while working towards your desired goals.