loftar wrote:cLick1338 wrote:The game isn't ready for Steam F2P non early access.
Please do feel free to enlighten me (a Steam noob) about what Early Access actually means, and why it would be good for Haven. Basically, to qualify for Early Access, Steam wants us to answer a couple of questions, and the nature of those questions made me think that Early Access was not for Haven, but, again, please do enlighten me.
For the sake of discussion, these are the questions that Steam asks of Early Access games:
- Why Early Access?
- Approximately how long will this game be in Early Access?
- How is the full version planned to differ from the Early Access version? (It is best to talk about additions, features, and overall scope you would like to achieve, but do not make specific promises about future events (e.g. when the game will be finished, that the game will be finished, or that planned future additions will definitely happen).)
- What is the current state of the Early Access version?
- How are you planning on involving the Community in your development process?
Bascially, they make it seem to me that Early Access is a public beta-test with a particular, well-defined scope, and given that Haven is in Eternal Alpha, I'm not sure what that well-defined scope would be.
Honestly, the only way I see Early Access to make sense for H&H is for the 'Full Version Goal' to archieve a clear definition of if and how the Steam Version should differ from before, not necessarily feature-based.
So to answer the question about the full release, you could say "The Full Release will have an answer to the following set of questions", i.e.:
- Should there be workshop support, especially for custom clients and such?
- Whats the best server lifetime/could there be varying lifetimes?
- Could there different Server types? i.e. other Gamemodes, which could be anything like 'Dark-Forest' with a more aggressive world, where players need to work closer together to survive, but toned down PvP or something
- Should there be ingame-purchases be revised for those new servers?
- Would a full steam release benefit from ingame Service-Administrators and extended customer support?
- Should there a different approach to botting and meta-gaming for those servers?
- Are there certain feature-milestones a 'full version' should incorporate (i.e. I remember something about modular houses?)