is exactly what i think of when i think of that potjeh no q but tiers instead idea....idk.....that must be good stuff manstrpk0 wrote:"this came out of my ass and i thought it looked cool so naturally the game should now work like this"

is exactly what i think of when i think of that potjeh no q but tiers instead idea....idk.....that must be good stuff manstrpk0 wrote:"this came out of my ass and i thought it looked cool so naturally the game should now work like this"
Potjeh wrote:Remove quality altogether. Quality grind isn't really suitable for such short duration worlds. Go with tiers for stuff instead. For example, stone axe can only mine cassiterite and chalcopyrite, bronze pick can mine up to heavy earth, then you get wrought iron pick for the rest of common metals and finally steel pick for precious metals. For hunting have animals give different tier materials, for example for bone ash you need large bones which you need to get from bear or moose. And for animal breeding just have static breeds and you get a random breed when you tame. For example you might get a Holsten cow that gives more milk or a Longhorn that gives more meat. Maybe you could get like 5-6 different basic breeds from taming, and combine these basic breeds to get higher tier ones. Water could have different tiers too, which give different effects in crafting and cooking (river < spring < well < fancy well).
Anyway, the point is that going through tiers of stuff would generally take less time than grinding quality, and it would feel better to get distinct new items instead of a numerical increase on an item you already have. And without quality of infrastructure losing a base wouldn't be so devastating, so you could actually make raiding easier and have more PvP in the game instead of people just sitting in the base constantly grinding quality just to never feel properly prepared for PvP. Instead if you got top tier stuff you'd know you're on at least equal footing with everyone else.
The game has more than enough content already to go by tiers instead of quality, you just need to reorganize what you already have.
Potjeh wrote:Remove quality altogether. Quality grind isn't really suitable for such short duration worlds. Go with tiers for stuff instead. For example, stone axe can only mine cassiterite and chalcopyrite, bronze pick can mine up to heavy earth, then you get wrought iron pick for the rest of common metals and finally steel pick for precious metals. For hunting have animals give different tier materials, for example for bone ash you need large bones which you need to get from bear or moose. And for animal breeding just have static breeds and you get a random breed when you tame. For example you might get a Holsten cow that gives more milk or a Longhorn that gives more meat. Maybe you could get like 5-6 different basic breeds from taming, and combine these basic breeds to get higher tier ones. Water could have different tiers too, which give different effects in crafting and cooking (river < spring < well < fancy well).
Anyway, the point is that going through tiers of stuff would generally take less time than grinding quality, and it would feel better to get distinct new items instead of a numerical increase on an item you already have. And without quality of infrastructure losing a base wouldn't be so devastating, so you could actually make raiding easier and have more PvP in the game instead of people just sitting in the base constantly grinding quality just to never feel properly prepared for PvP. Instead if you got top tier stuff you'd know you're on at least equal footing with everyone else.
The game has more than enough content already to go by tiers instead of quality, you just need to reorganize what you already have.
vanghern wrote:Potjeh wrote:Remove quality altogether. Quality grind isn't really suitable for such short duration worlds. Go with tiers for stuff instead. For example, stone axe can only mine cassiterite and chalcopyrite, bronze pick can mine up to heavy earth, then you get wrought iron pick for the rest of common metals and finally steel pick for precious metals. For hunting have animals give different tier materials, for example for bone ash you need large bones which you need to get from bear or moose. And for animal breeding just have static breeds and you get a random breed when you tame. For example you might get a Holsten cow that gives more milk or a Longhorn that gives more meat. Maybe you could get like 5-6 different basic breeds from taming, and combine these basic breeds to get higher tier ones. Water could have different tiers too, which give different effects in crafting and cooking (river < spring < well < fancy well).
Anyway, the point is that going through tiers of stuff would generally take less time than grinding quality, and it would feel better to get distinct new items instead of a numerical increase on an item you already have. And without quality of infrastructure losing a base wouldn't be so devastating, so you could actually make raiding easier and have more PvP in the game instead of people just sitting in the base constantly grinding quality just to never feel properly prepared for PvP. Instead if you got top tier stuff you'd know you're on at least equal footing with everyone else.
The game has more than enough content already to go by tiers instead of quality, you just need to reorganize what you already have.
Quality system is what makes HnH much different from other survival games. Tier system exists in Minecraft, Terraria and many others, it's the thing that is safe to implement and, well, boring.
overtyped wrote:Steam banner looks very bad, eeep.
Also put the new trailer (https://www.youtube.com/watch?v=05WJpYPtG_I) under the 1st trailer you made on steam. The people need to see the truth.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jorb wrote:
Comrades, Citizens, Hearthlings!
Yesterday we announced that we have been laboring to bring the game to Steam, however, some aspects of the changes did not sit well with the proletarian class consciousness of the Hearth, and, hence, the central committee has pivoted to new, revolutionary, insights, presented as follows;
WORLD 16
-----------------------
- The time has come to ring out the old, dying World 15, and ring in a new in its stead.
- We intend to make the new World 16 available on Friday, November 1st, 2024, @ 20:00 UTC.
- With the release of World 16, we intend to initiate an experiment with more, and more frequent, worlds. Thus, some roughly six months after the release of W16, we intend to deploy another, new, world, without resetting World 16, but rather running the two worlds in parallel.
Enjoy!
overtyped wrote:Steam banner looks very bad, eeep.
Also put the new trailer (https://www.youtube.com/watch?v=05WJpYPtG_I) under the 1st trailer you made on steam. The people need to see the truth.
loftar wrote:jordancoles wrote:Steam can be a big boost to the playerbase, but not if everyone is on default client playing on steam
Did you miss the part on Workshop integration?
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