I volunteer as community manager
For only 5% of the weekly hat profits
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Ardennesss wrote:Ants wrote:Hmm. Combat has always been a cause for problems, hasn't it? I'm thinking it might be a good idea to have a public test server where changes to combat could be tested out by the players before going live. That way Jorb and Loftar could try out different fixes without accidentally wrecking the current world.
A wonderful idea, that has also been suggested multiple times.thomas_ewing wrote:I'm certainly not the sharpest knife in the Haven drawer, but I'm pretty sure #4 shows #3 and #5 are wrong, or at least nowhere near as severe as you imply.
The only reason #4 is happening is because people are forcing the communication down his throat, and it's still not working.
jorb wrote:Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
What are the five biggest issues you are concerened about?
Ardennesss wrote:jorb wrote:Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
5. Community feedback is damn near pointless. The only way a suggestion gets any traction with you or Loftar is if either of you actually finds the suggestion appealing to your vision of what Haven should be. You don't care what the community thinks, you develop this game as if you are the only ones playing it and we're all just along for the ride. Somebody could post a suggestion thread that gathers 300 unique replies from 300 different players that want to see it added, and if you disagree on principle it never leaves the ground.
Lunarius_Haberdash wrote:I have absolutely loved the fact that this game is their game, and is developed according to their vision. They seem remarkably uncompromising on that point and it's a thing I think gives HnH promise in the long-term. Games that are ruled by player opinion tend to end up as dumbed-down muted and frankly disgustingly disappointing simulacrums of their former selves (See Everquest, Everquest II, and WoW). Sure they make the big bucks, but they utterly suck as games for the type of people HnH seems to attract. Don't like it? Move on. I'm annoyed with how integral fast-travel is to this game now, and it disappoints me on levels I can't explain every time I see them add a new type of fast-travel (Knarr FT was particularly annoying).
RE: This Update -> I absolutely love it, keep up the good work!
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Flyrella wrote:Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
but lots of people were suggesting adding truffles and training pigs for a long time already.
jorb on Wed Dec 23, 2009 wrote:Potjeh wrote:Nice to see more tameable animals. Will we get to domesticate pigs as well?
Yupp. The plan is that they will have an expanded training mechanic with which you can teach them to search for truffles.
sabinati wrote:lmao and someone's bitching because the thing from literally weeks ago isn't fixed yet
jorb on June 14th 2018 wrote:For Oak Stance, Death or Glory, Combat Meditation and Bloodlust, inverted the effect of disparity in combat stats between you and the opponent(s), so that you get a better effect from them the better your opponent is, rather than the other way around. This primarily to reduce the effectiveness of alts.
Ardennesss wrote:1. Maneuver changes ruining combat balance, higher stats literally put you at a disadvantage.
a) Bat Caves as "endgame content" are effectively impossible because of this.
2. Sieges are still a useless mechanic that nobody bothers to engage in because it's almost never worth the time investment.
3. Low to nil actual communication with the community. "Will consider" is basically a meme at this point and if I see that response I just write it off as "maybe next year." Publicize your development consideration list so people can at least see what might potentially be in the pipeline at any given time.
4. No prioritization of game ruining mechanics such as point 1 above. You've been told this multiple times over the past month, repeatedly, by multiple people. I told you on stream during July's stream, and you acknowledged it in front of everyone and wrote it on "the list" that you were very concerned to hear that people were literally taking gilded gear off in order to LOWER their combat stats due to the changes that you put in place, and yet here we are, weeks later, and we get truffles.
5. Community feedback is damn near pointless. The only way a suggestion gets any traction with you or Loftar is if either of you actually finds the suggestion appealing to your vision of what Haven should be. You don't care what the community thinks, you develop this game as if you are the only ones playing it and we're all just along for the ride. Somebody could post a suggestion thread that gathers 300 unique replies from 300 different players that want to see it added, and if you disagree on principle it never leaves the ground.
Ardennesss wrote:Months
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