Added a stockpile for Cattail parts.
jorb wrote:VDZ wrote:jorb wrote:
- "Wishbone" no longer counts as Fine Bone.
Are you for real? It doesn't affect me anymore as I already have two rings giving me a combined +19 PER, +6 STR and +2 AGI, this is a major change to early-game progression and it seems very unfair to those who haven't yet crafted their Beast Rings.
Bog Turtle is still readily available early game. Agree that the fix could have been applied at a better time, but, meh, not that big of a deal.
Show province borders on world map. Add categorization to map markers.
jorb wrote:VDZ wrote:jorb wrote:
- "Wishbone" no longer counts as Fine Bone.
Are you for real? It doesn't affect me anymore as I already have two rings giving me a combined +19 PER, +6 STR and +2 AGI, this is a major change to early-game progression and it seems very unfair to those who haven't yet crafted their Beast Rings.
Bog Turtle is still readily available early game. Agree that the fix could have been applied at a better time, but, meh, not that big of a deal.
VDZ wrote:I assure you that the Perception bonus from Wishbone Beast Rings with Dust Gems is absolutely a big deal. Bog Turtles seem to be very rare, I don't think I've seen three of them all world (and you need another three for the other ring).
LunarArchon wrote:Would you consider making animal aggression seasonal? It would add a dimension to dealing with the mobs instead of just avoiding all the ones you can't outrun... If it mirrors real life moose would be aggressive in fall due to rut, bears in spring and summer due to foraging ect.
jorb wrote:[*] The "Pitbaked Goods" recipes now take significantly longer to turn to ash, because they always did.
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