Game Development: Whirling Radii

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whirling Radii

Postby Vladeus » Mon Feb 14, 2022 2:11 pm

As for Siege System: Archery Towers are shit, they should be replaced by:
1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.
Vladeus
 
Posts: 6
Joined: Fri Dec 25, 2020 9:00 am

Re: Game Development: Whirling Radii

Postby shubla » Mon Feb 14, 2022 2:42 pm

Doesnt matter how siege will be altered it will be very one sided in practice anyway. Easiest fix is to buff archery towers to be easy win.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Whirling Radii

Postby strpk0 » Mon Feb 14, 2022 4:17 pm

shubla wrote:hurka durka im a dumb finn
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1188
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Whirling Radii

Postby MadNomad » Mon Feb 14, 2022 4:23 pm

shubla wrote:Easiest fix is to buff archery towers to be easy win.


indeed

currently it is rather easy to break into someone's palisaded/brickwalled property, not as it should be
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Whirling Radii

Postby strpk0 » Mon Feb 14, 2022 5:51 pm

MadNomad wrote:
shubla wrote:Easiest fix is to buff archery towers to be easy win.


indeed

currently it is rather easy to break into someone's palisaded/brickwalled property, not as it should be


record yourself easily breaking into someone's palisaded/brickwalled property
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1188
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Whirling Radii

Postby SnuggleSnail » Mon Feb 14, 2022 6:49 pm

SnuggleSnail wrote:Pretty sure kanrring/snekkjaing is going to be fricked by edge cases forever or until you revert the thing, tho.


This shit is fucked for docks. People who didn't read the patch notes are 1000% gonna make docks they can port to, but can't sail away from next world... And probably report it on the bug forum or blame their client because there is no feedback at all as to why the retarded thing that's happening is happening.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Whirling Radii

Postby Vert » Mon Feb 14, 2022 7:26 pm

jorb wrote:[*] There is now a short delay after a Siege Engine has been hit, during which it cannot be repaired.

Can someone explain me it.
So if i bash any structure with hand it cant be repair for sometime,and now its added to catapult damage?
Before the patch if catapult attack Battering ram it can be repair immediatly?
does this mean that before patch if someone build a Battering ram to siege you, then you should build at least 3 catapult and make 3 shot in one time and hope that all hit will at the same time and if they didnt came at the same time it will be repeared between the shots?
first two hits lands on 1 second timer and third hit lands on 1.4 second, so before patch i can repair it in this 0,4 second timer if i spam repair?
Vert
 
Posts: 250
Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: Whirling Radii

Postby DDDsDD999 » Mon Feb 14, 2022 7:40 pm

Vert wrote:
jorb wrote:[*] There is now a short delay after a Siege Engine has been hit, during which it cannot be repaired.

Can someone explain me it.
So if i bash any structure with hand it cant be repair for sometime,and now its added to catapult damage?
Before the patch if catapult attack Battering ram it can be repair immediatly?
does this mean that before patch if someone build a Battering ram to siege you, then you should build at least 3 catapult and make 3 shot in one time and hope that all hit will at the same time and if they didnt came at the same time it will be repeared between the shots?
first two hits lands on 1 second timer and third hit lands on 1.4 second, so before patch i can repair it in this 0,4 second timer if i spam repair?

Yes
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Whirling Radii

Postby jordancoles » Tue Feb 15, 2022 1:01 am

Honestly just scrap siege chess entirely at this point and go back to legacy siege until something better can be thought up :geek:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Whirling Radii

Postby shubla » Tue Feb 15, 2022 1:35 am

strpk0 wrote:record yourself easily breaking into someone's palisaded/brickwalled property

You have to be autistic and have no life to do it. Problem is that there are such people playing this game, and nothing can stop them because devs are even worse, lacking common sense or something.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 2 guests