jorb wrote:[*] A natural implication of having a constant FEP-to-Hunger ratio would be that increasing item Quality does not improve it, however, we have made it such that; while the FEPs themselves increase by the normal quality factor, the FEP-to-Hunger ratio increaes by the square root of that. The FEP-to-Hunger ratio would, thus, double at Q160. A consequence of this is that Hunger does increase with quality, however at a slower rate than do the FEPs. The minutiae of these changes could be discussed, so feel free to.
I'd prefer the FEP-to-Hunger ratio just remains constant, just buff the quality factor to FEPs. Additionally, +2 FEPs are pretty OP in this system. It's an improvement though.
jorb wrote:[*] Buffed "Salt Crystals".
Ew. Why do you want the salt alt wars to come back.
jorb wrote:[*] The quality noise fields of foragables and animals drift every new moon, with animal quality drifting faster than herb quality.
I'm still plopping down a bot every time I find a high q animal if the node stays there for any length of time. It's better than permanent spots, but every animal being random always just seems better if you don't want discord ping bots.
Rest of changes all look pretty good.