Game Development: Casket Inspection

Announcements about major changes in Haven & Hearth.

Re: Game Development: Casket Inspection

Postby Sephiron » Mon Dec 09, 2024 12:03 am

Aw I wish silver subs got the hat.
I'm sure certain pyramid builders are freaking out about wellsprings right now
Thanks and I'm excited to see what you're cooking up
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Re: Game Development: Casket Inspection

Postby loftar » Mon Dec 09, 2024 12:05 am

Nightdawg wrote:Loftar it's the 4th time you're changing this line

You may get that from Git, but two out of those four were never pushed public. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Casket Inspection

Postby Leny » Mon Dec 09, 2024 12:06 am

Autumn (5 %) :D
Everytime I find something that doesn't make sense I can almost see Jorb grinning and mumbling to himself: "working as intended."
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Re: Game Development: Casket Inspection

Postby tyrtix » Mon Dec 09, 2024 12:06 am

just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.
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Re: Game Development: Casket Inspection

Postby Nightdawg » Mon Dec 09, 2024 12:07 am

loftar wrote:
Nightdawg wrote:Loftar it's the 4th time you're changing this line

You may get that from Git, but two out those four were never pushed public. :)


I'm using this one
git://sh.seatribe.se/hafen-client

Am I supposed to use a different one?
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Re: Game Development: Casket Inspection

Postby jorb » Mon Dec 09, 2024 12:08 am

tyrtix wrote:just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.


They can be repaired with stone, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Casket Inspection

Postby Vladichka » Mon Dec 09, 2024 12:08 am

jorb wrote:[*] Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.

Hopefully this applies to food troughs and compost bins, the worst offenders
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Re: Game Development: Casket Inspection

Postby loftar » Mon Dec 09, 2024 12:08 am

Nightdawg wrote:Am I supposed to use a different one?

No, you misunderstand; change 2 was a revert of change 1, and both were pushed together, so the intermediate state, while in the valid history, was never public.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Casket Inspection

Postby Nightdawg » Mon Dec 09, 2024 12:12 am

loftar wrote:
Nightdawg wrote:Am I supposed to use a different one?

No, you misunderstand; change 2 was a revert of change 1, and both were pushed together, so the intermediate state, while in the valid history, was never public.


I just merge changes when you guys push updates. Anyway good to know you made up your mind :lol:
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Re: Game Development: Casket Inspection

Postby nobleranger » Mon Dec 09, 2024 12:15 am

ulbu wrote:Mound beds noooooooo. Anyway.

If I'm not mistaken, planting herbs in them will let them not decay I just finished mine as well so I'm hoping that's still the case lol
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