jorb wrote:
- "Catapult"s can now only destroy ships and other siege engines.
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery
AHONEN wrote:So traders need to wait for a day to confirm that payment with hat is completed?
SnuggleSnail wrote:jorb wrote:
- "Catapult"s can now only destroy ships and other siege engines.
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery
I don't understand why the siegecraft skill is in the game tbh you clearly don't want sieges to happen ever
Sephiron wrote:SnuggleSnail wrote:jorb wrote:
- "Catapult"s can now only destroy ships and other siege engines.
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery
I don't understand why the siegecraft skill is in the game tbh you clearly don't want sieges to happen ever
Just use a battering ram like you're supposed to lol. I know you don't have any issue with that
loftar wrote:git da mony
loftar wrote:AHONEN wrote:So traders need to wait for a day to confirm that payment with hat is completed?
As mentioned in the update post, if you have hats you know you want to trade with, you can just put them into tradeable status well in advance. Less convenient, of course, but perhaps a price we will all have to pay since we can't have nice things.
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