Funny to see it dumping soil or digging it away on points that are displayed as green. But I guess that's the puzzle part of it.
... Hmm, starting to feel like some other issue I encountered. (my puzzle to you I guess.)
jorb wrote:and it should allow custom client makers to create their own tools to aid in surveying
Nightdawg wrote:Are you guys moving towards putting more faith into custom clients and stuff?
Will we see more stuff aimed at custom client support?
loftar wrote:Nightdawg wrote:Are you guys moving towards putting more faith into custom clients and stuff?
Will we see more stuff aimed at custom client support?
I'm not sure what you mean to ask by that -- if we didn't have any faith in custom clients, surely we wouldn't have maintained the old resources for four years, added the Workshop Launcher on Steam, or made the client open source to begin with.
Nightdawg wrote:Currently I see custom clients as a necessary evil, and I thought you guys are still aiming for the vanilla client to eventually cover custom client features.
Nightdawg wrote:Just wanted to know if you're aiming to make more features that expect custom clients to expand on, that's all.
loftar wrote:I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you?
loftar wrote:The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course.
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