Debugging woes: Small rollback

Announcements about major changes in Haven & Hearth.

Re: Debugging woes: Small rollback

Postby Brojnos » Fri Nov 28, 2025 6:32 am

By the way Loftar, everytime I do fast travel of any kind, I get this error (Im using Ender client, playing on Steam):
haven.UI$CommandException: error during ui command-handling: #<cmd 2599 #<wdgmsg 0 curs []> (deps 0) (bars 0)>
at haven.UI$CommandQueue.run(UI.java:323)
at haven.UI$CommandQueue.lambda$execute$0(UI.java:331)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "haven.Indir.get()" because "cursor" is null
at haven.CharacterInfo.updateCursor(CharacterInfo.java:58)
at haven.RootWidget.uimsg(RootWidget.java:158)
at haven.Widget$MessageEvent.shandle(Widget.java:980)
at haven.Widget.handle(Widget.java:921)
at haven.Widget$Event.dispatch(Widget.java:873)
at haven.UI.dispatch(UI.java:663)
at haven.UI$UiMessage.run(UI.java:734)
at haven.UI$CommandQueue.run(UI.java:319)
... 6 more
Thank you for your great efforts ! I look forward to keep playing this game for many more years to come :D hope that information helps
Last edited by Brojnos on Fri Nov 28, 2025 6:35 am, edited 1 time in total.
User avatar
Brojnos
 
Posts: 6
Joined: Sun Jul 27, 2025 10:23 pm

Re: Debugging woes: Small rollback

Postby xAlexx » Fri Nov 28, 2025 6:33 am

Fixing them and possibly creating new ones in the process. :P



EDIT: Speaking of bugs, went to fight a Boar and upon initiating combat, the standalone client crashed.
User avatar
xAlexx
 
Posts: 162
Joined: Wed Dec 03, 2014 9:10 am

Re: Debugging woes: Small rollback

Postby Soukuw » Fri Nov 28, 2025 6:52 am

xAlexx wrote:Fixing them and possibly creating new ones in the process. :P



EDIT: Speaking of bugs, went to fight a Boar and upon initiating combat, the standalone client crashed.


Image
User avatar
Soukuw
 
Posts: 108
Joined: Thu Dec 10, 2015 8:27 am

Re: Debugging woes: Small rollback

Postby losexd » Fri Nov 28, 2025 1:59 pm

Brojnos wrote:By the way Loftar, everytime I do fast travel of any kind, I get this error (Im using Ender client, playing on Steam):


this is a custom client error bro, you must ask for help in the client thread and to the owner/dev of client lol.

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay and ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
User avatar
losexd
 
Posts: 299
Joined: Sat Oct 01, 2011 8:20 pm
Location: Brasil (:

Re: Debugging woes: Small rollback

Postby pagsiu » Fri Nov 28, 2025 2:10 pm

Turn this thread into a regular devlog (or a buglog). I like reading those. With some more details, maybe other devs could learn a bit from here and there.
Marking forum read since World 2.
User avatar
pagsiu
 
Posts: 269
Joined: Fri Feb 25, 2011 3:14 am

Re: Debugging woes: Small rollback

Postby fallout » Fri Nov 28, 2025 2:24 pm

Need not be so serious on splitting the player base, like legacy, I'm sure we will just continue to play all three versions. I don't believe such players are/will spend much real time not botting in legacy and w16
User avatar
fallout
 
Posts: 896
Joined: Sun Apr 18, 2010 3:17 am

Re: Debugging woes: Small rollback

Postby caz » Fri Nov 28, 2025 8:54 pm

pagsiu wrote:Turn this thread into a regular devlog (or a buglog). I like reading those. With some more details, maybe other devs could learn a bit from here and there.
User avatar
caz
 
Posts: 461
Joined: Fri Jul 16, 2010 7:27 pm

Re: Debugging woes: Small rollback

Postby Brojnos » Fri Nov 28, 2025 11:36 pm

losexd wrote:
Brojnos wrote:By the way Loftar, everytime I do fast travel of any kind, I get this error (Im using Ender client, playing on Steam):


this is a custom client error bro, you must ask for help in the client thread and to the owner/dev of client lol.

oh crap bruhhhh :(
User avatar
Brojnos
 
Posts: 6
Joined: Sun Jul 27, 2025 10:23 pm

Re: Debugging woes: Small rollback

Postby lachlaan » Fri Nov 28, 2025 11:37 pm

At this rate Loftar's gonna manage to troubleshoot this before 16.1
lachlaan
 
Posts: 480
Joined: Sat Apr 06, 2013 9:32 pm

Re: Debugging woes: Small rollback

Postby loftar » Fri Nov 28, 2025 11:39 pm

Stayed running for a fair bit there, but that's yet another crash that wasn't the bug I was looking for. A wee bit of a buffer overrun when truncating Area-chat messages when they were only slightly oversized, it seems. Welp, debugging still continues, then.
Robben_DuMarsch wrote:Loftar will soon fix every bug in Haven but this elusive one that he's looking for.

Sure starting to feel like it. To be clear, while I'm glad ASan are catching these bugs, I can also see why they never actually caused any issues.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9075
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], OIchi, PetalBot [Bot], Python-Requests [Bot], Trendiction [Bot], Zephroze, ksillema, moj1, syvelocin and 10 guests