Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby Jenno » Fri Dec 05, 2025 8:46 pm

I wonder who those two might be.

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Re: Game Development: World 16.1

Postby TemuFighter » Fri Dec 05, 2025 8:46 pm

Finally, gates have been reverted to what they should have always been.
TY devs!
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While you enjoyed real life and relationships, I trained with the blade.
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Re: Game Development: World 16.1

Postby eliminator » Fri Dec 05, 2025 8:46 pm

Whats gonna happen if a FILTHY pvper chases you to your base, will they be able to attack you on your base?
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Re: Game Development: World 16.1

Postby Katodiy » Fri Dec 05, 2025 8:47 pm

Will I be able to inherit my character from world 16 to world 16.1?
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Re: Game Development: World 16.1

Postby TemuSoldier » Fri Dec 05, 2025 8:47 pm

eliminator wrote:Whats gonna happen if a FILTHY pvper chases you to your base, will they be able to attack you on your base?

joy of discovery hoe
go in there and find out the hard way, biatch

-p jorddy
jord’s strongest soldier
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Re: Game Development: World 16.1

Postby losexd » Fri Dec 05, 2025 8:48 pm

eliminator wrote:Whats gonna happen if a FILTHY pvper chases you to your base, will they be able to attack you on your base?

they can aggro only when outside or not affected by visitors debuff, which means if you get aggro and go inside, they can follow you inside too basically unless you close the gate.

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay and ???


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Re: Game Development: World 16.1

Postby boshaw » Fri Dec 05, 2025 8:48 pm

Vraatjuh wrote:
SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.



hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?


Biggest win so far!

100%
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Re: Game Development: World 16.1

Postby Barbamaus » Fri Dec 05, 2025 8:48 pm

jorb wrote:[*] By default, you are able to pass through (visitor) gates while in combat.


I'm confused.
Does this only apply on your own claim?
If not, what does it mean for PvP? Let's say I'm being attacked, I get chased through my own gate. Does the chaser gain visitor buff? Does combat drop somehow? Does it just stay up, meaning they can still attack me despite being in my claim with a visitor buff? :?: :?: :?:
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Re: Game Development: World 16.1

Postby TemuFighter » Fri Dec 05, 2025 8:49 pm

excited to see how time moves differently. Super fast time world??? HYPE!
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Re: Game Development: World 16.1

Postby Saxony4 » Fri Dec 05, 2025 8:50 pm

jorb wrote:[*] By default, you are able to pass through (visitor) gates while in combat.


By default I assume that means you could toggle it off for some reason? Also I assume this means you can shake a pursuer by running through your gate and they can't follow without permissions?
Strange
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