Game Development: Sled Yule

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sled Yule

Postby Miss_Min » Mon Dec 22, 2025 12:39 am

You fixed overloaded AND made a bunch of fishing/coastal shit stackable??? <3 <3 <3 &hearts; :hearteyes: etc

My beachcombing peasant ass is ... probably going to get murdered, but up until that point I will be very happy, thank you.


OH BUT SPEAKING OF,

did you really say 'trash fishing never left?' Because ummmmm. How can I put this? ... are you sure? So far this world I have caught an old boot, possibly the second one I have seen. I have otherwise not caught so much as a q10 stone, tree seed, filet of asp or any of the keys I dropped in the lake. This seems. Unlikely.
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Re: Game Development: Sled Yule

Postby gravesmerch » Mon Dec 22, 2025 12:40 am

Thedrah wrote:anyone got a recipe for the primitive backpack extension?


6 hides
2 leathers
2 strings

needs backpack discovery
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Re: Game Development: Sled Yule

Postby VDZ » Mon Dec 22, 2025 12:42 am

VDZ wrote:
boshaw wrote:
gravesmerch wrote:271q = 5 slots

wonder which q gives 2nd and 3rd slots

40 = 2x
90 = 3x
160 = 4x
250 = 5x
...
If it works like most things it's just sqrt(q / 10)

Almost, if it works the same as gildings and normal gear bonuses. Those round to the nearest bonus, so to turn a +1 into a +2 only requires q22.5 (as SQRT(22.5/10)=1.5), so if it's like gilding then the 2nd, 3rd, 4th and 5th slots should unlock at 22.5, 62.5, 122.5 and 202.5. (6th slot requires 302.5.)

Image

Confirmed. I just crafted a q22.8 extension and it gave +2 slots.

Thedrah wrote:anyone got a recipe for the primitive backpack extension?

6 Hides, 2 Leather, 2 String. Must have seen Backpack (type) to craft. Crafting a Birchbark Backpack is sufficient to discover the type. Quality is (qHides + qLeather + qString) / 3.

EDIT: For completeness: It also has 2 gilding slots, 10-35% Survival/Sewing.
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Re: Game Development: Sled Yule

Postby Zachary09 » Mon Dec 22, 2025 12:48 am

My mask of the green man immediately unequipped after I logged in this patch; whereas previous patch I could wear both the Mask of the Green Man & Bandit's Mask - is this intended?
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Re: Game Development: Sled Yule

Postby Zephroze » Mon Dec 22, 2025 12:55 am

SnuggleSnail wrote:Being able to gain any gap after a cleave on even a small slope is an insane (bad) meta change for PVP xd


One thing I gotta appreciate is that you tell everybody how you're gonna wallop them before you do it lol
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Re: Game Development: Sled Yule

Postby Grobble » Mon Dec 22, 2025 1:58 am

Added "Moundwood Bough", a wood bough picked from "Mound Tree"s. Came up here.

Now all we need is cave fiber *cough cough* Cave Fern *cough cough**
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Re: Game Development: Sled Yule

Postby jordancoles » Mon Dec 22, 2025 2:59 am

Nice patch, thank you :)

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Sled Yule

Postby springyb » Mon Dec 22, 2025 4:34 am

jorb wrote:They were! All changes are world independent unless specifically mentioned otherwise.


Oh nice. I'm not sure where I got the idea that only 16.1 would be getting updates. Glad to be mistaken
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Re: Game Development: Sled Yule

Postby Zephroze » Mon Dec 22, 2025 5:35 am

springyb wrote:
jorb wrote:They were! All changes are world independent unless specifically mentioned otherwise.


Oh nice. I'm not sure where I got the idea that only 16.1 would be getting updates. Glad to be mistaken


I thought the same since it said 16.1 on the first post's image. Perhaps it should have both worlds?
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Re: Game Development: Sled Yule

Postby Evighed » Mon Dec 22, 2025 5:58 am

I love the Cookiecap!!
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